+ // Seems to be broken currently
+#if 0 // ndef __WXWINCE__
+ case WM_MOUSELEAVE:
+ {
+ wxASSERT_MSG( !m_mouseInWindow, wxT("the mouse should be in a window to generate this event!") );
+
+ // only process this message if the mouse is not in the window,
+ // This can also check for children in composite windows.
+ // however, this may mean the the wxEVT_LEAVE_WINDOW is never sent
+ // if the mouse does not enter the window from it's child before
+ // leaving the scope of the window. ( perhaps this can be picked
+ // up in the OnIdle code as before, for this special case )
+ if ( /*IsComposite() && */ !IsMouseInWindow() )
+ {
+ m_mouseInWindow = FALSE;
+
+ // Unfortunately no mouse state is passed with a WM_MOUSE_LEAVE
+ int state = 0;
+ if ( wxIsShiftDown() )
+ state |= MK_SHIFT;
+ if ( wxIsCtrlDown() )
+ state |= MK_CONTROL;
+ if ( GetKeyState( VK_LBUTTON ) )
+ state |= MK_LBUTTON;
+ if ( GetKeyState( VK_MBUTTON ) )
+ state |= MK_MBUTTON;
+ if ( GetKeyState( VK_RBUTTON ) )
+ state |= MK_RBUTTON;
+
+ POINT pt;
+ if ( !::GetCursorPos(&pt) )
+ {
+ wxLogLastError(_T("GetCursorPos"));
+ }
+
+ // we need to have client coordinates here for symmetry with
+ // wxEVT_ENTER_WINDOW
+ RECT rect = wxGetWindowRect(GetHwnd());
+ pt.x -= rect.left;
+ pt.y -= rect.top;
+
+ wxMouseEvent event2(wxEVT_LEAVE_WINDOW);
+ InitMouseEvent(event2, pt.x, pt.y, state);
+
+ (void)GetEventHandler()->ProcessEvent(event2);
+ }
+ // always pass processed back as false, this allows the window
+ // manager to process the message too. This is needed to ensure
+ // windows XP themes work properly as the mouse moves over widgets
+ // like buttons.
+ processed = false;
+ }
+ break;
+#endif
+ // __WXWINCE__
+