// Purpose: Top level window, abstraction of wxFrame and wxDialog
// Author: Vaclav Slavik
// Id: $Id$
-// Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)
+// Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com)
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef __WX_UNIV_TOPLEVEL_H__
#define __WX_UNIV_TOPLEVEL_H__
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "univtoplevel.h"
#endif
#include "wx/univ/inpcons.h"
#include "wx/univ/inphand.h"
+#include "wx/icon.h"
// ----------------------------------------------------------------------------
// constants
wxTOPLEVEL_BUTTON_MAXIMIZE = 0x02000000,
wxTOPLEVEL_BUTTON_ICONIZE = 0x04000000,
wxTOPLEVEL_BUTTON_RESTORE = 0x08000000,
- wxTOPLEVEL_BUTTON_HELP = 0x10000000,
+ wxTOPLEVEL_BUTTON_HELP = 0x10000000
};
// frame hit test return values:
virtual wxPoint GetClientAreaOrigin() const;
virtual void DoGetClientSize(int *width, int *height) const;
virtual void DoSetClientSize(int width, int height);
- virtual void SetIcon(const wxIcon& icon);
+ virtual void SetIcon(const wxIcon& icon) { SetIcons( wxIconBundle( icon ) ); }
+ virtual void SetIcons(const wxIconBundle& icons);
// implementation from now on
// --------------------------
// move/resize the frame interactively, i.e. let the user do it
virtual void InteractiveMove(int flags = wxINTERACTIVE_MOVE);
+ virtual int GetMinWidth() const;
+ virtual int GetMinHeight() const;
+
protected:
// handle titlebar button click event
virtual void ClickTitleBarButton(long button);
void Init();
void RefreshTitleBar();
- void OnNcPaint(wxPaintEvent& event);
+ void OnNcPaint(wxNcPaintEvent& event);
+ void OnSystemMenu(wxCommandEvent& event);
- // TRUE if wxTLW should render decorations (aka titlebar) itself
+ // true if wxTLW should render decorations (aka titlebar) itself
static int ms_drawDecorations;
- // TRUE if wxTLW can be iconized
+ // true if wxTLW can be iconized
static int ms_canIconize;
// true for currently active frame
bool m_isActive:1;