// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
- #pragma implementation "iconbndl.h"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#include "wx/bitmap.h"
#endif
-#ifndef _WX_IMAGE_H_
+#if wxUSE_IMAGE && !defined(_WX_IMAGE_H_)
#include "wx/image.h"
#endif
m_icons.Empty();
}
+#if wxUSE_IMAGE
void wxIconBundle::AddIcon( const wxString& file, long type )
+#else
+void wxIconBundle::AddIcon( const wxString& WXUNUSED(file), long WXUNUSED(type) )
+#endif
{
+#if wxUSE_IMAGE
size_t count = wxImage::GetImageCount( file, type );
size_t i;
wxImage image;
AddIcon( *tmp );
delete tmp;
}
+#endif
}
const wxIcon& wxIconBundle::GetIcon( const wxSize& size ) const