#ifndef _WX_UNIV_LISTBOX_H_
#define _WX_UNIV_LISTBOX_H_
-#ifdef __GNUG__
- #pragma interface "univlistbox.h"
-#endif
-
#include "wx/scrolwin.h" // for wxScrollHelper
#include "wx/dynarray.h"
+#include "wx/arrstr.h"
// ----------------------------------------------------------------------------
// the actions supported by this control
// wxListBox: a list of selectable items
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxListBox : public wxListBoxBase, public wxScrollHelper
+class WXDLLIMPEXP_CORE wxListBox : public wxListBoxBase, public wxScrollHelper
{
public:
// ctors and such
- wxListBox() { Init(); }
+ wxListBox() : wxScrollHelper(this) { Init(); }
wxListBox(wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxListBoxNameStr )
+ : wxScrollHelper(this)
{
Init();
Create(parent, id, pos, size, n, choices, style, validator, name);
}
+ wxListBox(wxWindow *parent,
+ wxWindowID id,
+ const wxPoint& pos,
+ const wxSize& size,
+ const wxArrayString& choices,
+ long style = 0,
+ const wxValidator& validator = wxDefaultValidator,
+ const wxString& name = wxListBoxNameStr );
virtual ~wxListBox();
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxListBoxNameStr);
+ bool Create(wxWindow *parent,
+ wxWindowID id,
+ const wxPoint& pos,
+ const wxSize& size,
+ const wxArrayString& choices,
+ long style = 0,
+ const wxValidator& validator = wxDefaultValidator,
+ const wxString& name = wxListBoxNameStr);
// implement the listbox interface defined by wxListBoxBase
- virtual void Clear();
- virtual void Delete(int n);
+ virtual void DoClear();
+ virtual void DoDeleteOneItem(unsigned int n);
- virtual int GetCount() const { return (int)m_strings.GetCount(); }
- virtual wxString GetString(int n) const { return m_strings[n]; }
- virtual void SetString(int n, const wxString& s);
- virtual int FindString(const wxString& s) const
- { return m_strings.Index(s); }
+ virtual unsigned int GetCount() const;
+ virtual wxString GetString(unsigned int n) const;
+ virtual void SetString(unsigned int n, const wxString& s);
+ virtual int FindString(const wxString& s, bool bCase = false) const;
virtual bool IsSelected(int n) const
{ return m_selections.Index(n) != wxNOT_FOUND; }
- virtual void SetSelection(int n, bool select = TRUE);
virtual int GetSelection() const;
virtual int GetSelections(wxArrayInt& aSelections) const;
protected:
- virtual int DoAppend(const wxString& item);
- virtual void DoInsertItems(const wxArrayString& items, int pos);
- virtual void DoSetItems(const wxArrayString& items, void **clientData);
+ virtual void DoSetSelection(int n, bool select);
+
+ virtual int DoInsertItems(const wxArrayStringsAdapter& items,
+ unsigned int pos,
+ void **clientData,
+ wxClientDataType type);
+
+ // universal wxComboBox implementation internally uses wxListBox
+ friend class WXDLLIMPEXP_FWD_CORE wxComboBox;
virtual void DoSetFirstItem(int n);
- virtual void DoSetItemClientData(int n, void* clientData);
- virtual void* DoGetItemClientData(int n) const;
- virtual void DoSetItemClientObject(int n, wxClientData* clientData);
- virtual wxClientData* DoGetItemClientObject(int n) const;
+ virtual void DoSetItemClientData(unsigned int n, void* clientData);
+ virtual void* DoGetItemClientData(unsigned int n) const;
public:
// override some more base class methods
void Activate(int item = -1);
// select or unselect the specified or current (if -1) item
- void DoSelect(int item = -1, bool sel = TRUE);
+ void DoSelect(int item = -1, bool sel = true);
// more readable wrapper
- void DoUnselect(int item) { DoSelect(item, FALSE); }
+ void DoUnselect(int item) { DoSelect(item, false); }
// select an item and send a notification about it
void SelectAndNotify(int item);
virtual void EnsureVisible(int n);
// find the first item [strictly] after the current one which starts with
- // the given string and make it the current one, return TRUE if the current
+ // the given string and make it the current one, return true if the current
// item changed
- bool FindItem(const wxString& prefix, bool strictlyAfter = FALSE);
- bool FindNextItem(const wxString& prefix) { return FindItem(prefix, TRUE); }
+ bool FindItem(const wxString& prefix, bool strictlyAfter = false);
+ bool FindNextItem(const wxString& prefix) { return FindItem(prefix, true); }
// extend the selection to span the range from the anchor (see below) to
// the specified or current item
long numArg = 0l,
const wxString& strArg = wxEmptyString);
- // let wxColourScheme choose the right colours for us
- virtual bool IsContainerWindow() const { return TRUE; }
+ static wxInputHandler *GetStdInputHandler(wxInputHandler *handlerDef);
+ virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef)
+ {
+ return GetStdInputHandler(handlerDef);
+ }
+
+ // idle processing
+ virtual void OnInternalIdle();
protected:
// geometry
virtual void DoDraw(wxControlRenderer *renderer);
virtual wxBorder GetDefaultBorder() const;
+ // special hook for wxCheckListBox which allows it to update its internal
+ // data when a new item is inserted into the listbox
+ virtual void OnItemInserted(unsigned int WXUNUSED(pos)) { }
+
+
// common part of all ctors
void Init();
// event handlers
- void OnIdle(wxIdleEvent& event);
void OnSize(wxSizeEvent& event);
- // common part of Clear() and DoSetItems(): clears everything
- virtual void DoClear();
-
// refresh the given item(s) or everything
void RefreshItems(int from, int count);
void RefreshItem(int n);
// the array containing all items (it is sorted if the listbox has
// wxLB_SORT style)
- wxArrayString m_strings;
+ union
+ {
+ wxArrayString *unsorted;
+ wxSortedArrayString *sorted;
+ } m_strings;
// this array contains the indices of the selected items (for the single
// selection listboxes only the first element of it is used and contains
DECLARE_DYNAMIC_CLASS(wxListBox)
};
-// ----------------------------------------------------------------------------
-// wxStdListboxInputHandler: handles mouse and kbd in a single or multi
-// selection listbox
-// ----------------------------------------------------------------------------
-
-class WXDLLEXPORT wxStdListboxInputHandler : public wxStdInputHandler
-{
-public:
- // if pressing the mouse button in a multiselection listbox should toggle
- // the item under mouse immediately, then specify TRUE as the second
- // parameter (this is the standard behaviour, under GTK the item is toggled
- // only when the mouse is released in the multi selection listbox)
- wxStdListboxInputHandler(wxInputHandler *inphand,
- bool toggleOnPressAlways = TRUE);
-
- // base class methods
- virtual bool HandleKey(wxInputConsumer *consumer,
- const wxKeyEvent& event,
- bool pressed);
- virtual bool HandleMouse(wxInputConsumer *consumer,
- const wxMouseEvent& event);
- virtual bool HandleMouseMove(wxInputConsumer *consumer,
- const wxMouseEvent& event);
-
-protected:
- // return the item under mouse, 0 if the mouse is above the listbox or
- // GetCount() if it is below it
- int HitTest(const wxListBox *listbox, const wxMouseEvent& event);
-
- // parts of HitTest(): first finds the pseudo (because not in range) index
- // of the item and the second one adjusts it if necessary - that is if the
- // third one returns FALSE
- int HitTestUnsafe(const wxListBox *listbox, const wxMouseEvent& event);
- int FixItemIndex(const wxListBox *listbox, int item);
- bool IsValidIndex(const wxListBox *listbox, int item);
-
- // init m_btnCapture and m_actionMouse
- wxControlAction SetupCapture(wxListBox *lbox,
- const wxMouseEvent& event,
- int item);
-
- wxRenderer *m_renderer;
-
- // the button which initiated the mouse capture (currently 0 or 1)
- int m_btnCapture;
-
- // the action to perform when the mouse moves while we capture it
- wxControlAction m_actionMouse;
-
- // the ctor parameter toggleOnPressAlways (see comments near it)
- bool m_toggleOnPressAlways;
-
- // do we track the mouse outside the window when it is captured?
- bool m_trackMouseOutside;
-};
-
#endif // _WX_UNIV_LISTBOX_H_