// -----------------------------------------------------------------------------
// headers
// -----------------------------------------------------------------------------
+
#ifdef __GNUG__
-#pragma implementation "list.h"
+ #pragma implementation "list.h"
#endif
// For compilers that support precompilation, includes "wx.h".
wxASSERT_MSG( !list.m_destroy,
wxT("copying list which owns it's elements is a bad idea") );
- m_count = list.m_count;
m_destroy = list.m_destroy;
m_keyType = list.m_keyType;
m_nodeFirst =
m_nodeLast = (wxNodeBase *) NULL;
- switch (m_keyType) {
-
+ switch (m_keyType)
+ {
case wxKEY_INTEGER:
{
- long key;
+ long key;
for ( wxNodeBase *node = list.GetFirst(); node; node = node->GetNext() )
{
key = node->GetKeyInteger();
case wxKEY_STRING:
{
- const wxChar *key;
+ const wxChar *key;
for ( wxNodeBase *node = list.GetFirst(); node; node = node->GetNext() )
{
key = node->GetKeyString();
break;
}
}
+
+ wxASSERT_MSG( m_count == list.m_count, _T("logic error in wxList::DoCopy") );
}
wxListBase::~wxListBase()
wxCHECK_MSG( m_keyType == wxKEY_NONE, (wxNodeBase *)NULL,
wxT("need a key for the object to append") );
- wxNodeBase *node = CreateNode(m_nodeLast, (wxNodeBase *)NULL, object);
+ // we use wxDefaultListKey even though it is the default parameter value
+ // because gcc under Mac OS X seems to miscompile this call otherwise
+ wxNodeBase *node = CreateNode(m_nodeLast, (wxNodeBase *)NULL, object,
+ wxDefaultListKey);
return AppendCommon(node);
}
next = m_nodeFirst;
}
- wxNodeBase *node = CreateNode(prev, next, object);
+ // wxDefaultListKey: see comment in Append() above
+ wxNodeBase *node = CreateNode(prev, next, object, wxDefaultListKey);
if ( !m_nodeFirst )
{
m_nodeLast = node;
// Makes new storage for the strings
wxStringList::wxStringList (const wxChar *first, ...)
{
+ DeleteContents(TRUE);
if ( !first )
return;