// headers
// ---------------------------------------------------------------------------
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "gdicmn.h"
#endif
wxBITMAP_TYPE_PICT_RESOURCE,
wxBITMAP_TYPE_ICON,
wxBITMAP_TYPE_ICON_RESOURCE,
+ wxBITMAP_TYPE_ANI,
+ wxBITMAP_TYPE_IFF,
wxBITMAP_TYPE_MACCURSOR,
wxBITMAP_TYPE_MACCURSOR_RESOURCE,
wxBITMAP_TYPE_ANY = 50
{
wxCURSOR_NONE, // should be 0
wxCURSOR_ARROW,
+ wxCURSOR_RIGHT_ARROW,
wxCURSOR_BULLSEYE,
wxCURSOR_CHAR,
wxCURSOR_CROSS,
#ifdef __WXMSW__
// Load from a resource
- #define wxICON(X) wxIcon("" #X "")
+ #define wxICON(X) wxIcon(wxT(#X))
#elif defined(__WXPM__)
// Load from a resource
- #define wxICON(X) wxIcon("" #X "")
+ #define wxICON(X) wxIcon(wxT(#X))
+#elif defined(__WXMGL__)
+ // Initialize from an included XPM
+ #define wxICON(X) wxIcon( (const char**) X##_xpm )
#elif defined(__WXGTK__)
// Initialize from an included XPM
#define wxICON(X) wxIcon( (const char**) X##_xpm )
+#elif defined(__WXMAC__)
+ // Initialize from an included XPM
+ #define wxICON(X) wxIcon( (const char**) X##_xpm )
#elif defined(__WXMOTIF__)
// Initialize from an included XPM
#define wxICON(X) wxIcon( X##_xpm )
+#elif defined(__WXX11__)
+ // Initialize from an included XPM
+ #define wxICON(X) wxIcon( X##_xpm )
#else
// This will usually mean something on any platform
- #define wxICON(X) wxIcon("" #X "")
+ #define wxICON(X) wxIcon(wxT(#X))
#endif // platform
/* Another macro: this one is for portable creation of bitmaps. We assume that
*/
#if defined(__WXMSW__) || defined(__WXPM__)
- #define wxBITMAP(name) wxBitmap(#name, wxBITMAP_TYPE_RESOURCE)
-#elif defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__)
+ #define wxBITMAP(name) wxBitmap(wxT(#name), wxBITMAP_TYPE_RESOURCE)
+#elif defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXX11__) || defined(__WXMAC__) || defined(__WXMGL__)
// Initialize from an included XPM
#define wxBITMAP(name) wxBitmap( (const char**) name##_xpm )
#else // other platforms
// ---------------------------------------------------------------------------
// wxSize
// ---------------------------------------------------------------------------
+
class WXDLLEXPORT wxSize
{
public:
int x, y;
// constructors
- wxSize() { x = y = 0; }
- wxSize(int xx, int yy) { Set(xx, yy); }
+ wxSize() : x(0), y(0) { }
+ wxSize(int xx, int yy) : x(xx), y(yy) { }
// no copy ctor or assignment operator - the defaults are ok
+
bool operator==(const wxSize& sz) const { return x == sz.x && y == sz.y; }
+ bool operator!=(const wxSize& sz) const { return x != sz.x || y != sz.y; }
// FIXME are these really useful? If they're, we should have += &c as well
wxSize operator+(const wxSize& sz) { return wxSize(x + sz.x, y + sz.y); }
double x;
double y;
- wxRealPoint() { x = y = 0.0; };
- wxRealPoint(double xx, double yy) { x = xx; y = yy; };
+ wxRealPoint() : x(0.0), y(0.0) { }
+ wxRealPoint(double xx, double yy) : x(xx), y(yy) { }
wxRealPoint operator+(const wxRealPoint& pt) const { return wxRealPoint(x + pt.x, y + pt.y); }
wxRealPoint operator-(const wxRealPoint& pt) const { return wxRealPoint(x - pt.x, y - pt.y); }
bool operator==(const wxRealPoint& pt) const { return x == pt.x && y == pt.y; }
+ bool operator!=(const wxRealPoint& pt) const { return x != pt.x || y != pt.y; }
};
class WXDLLEXPORT wxPoint
public:
int x, y;
- wxPoint() { x = y = 0; };
- wxPoint(int xx, int yy) { x = xx; y = yy; };
+ wxPoint() : x(0), y(0) { }
+ wxPoint(int xx, int yy) : x(xx), y(yy) { }
// no copy ctor or assignment operator - the defaults are ok
class WXDLLEXPORT wxRect
{
public:
- wxRect() { x = y = width = height = 0; }
+ wxRect()
+ : x(0), y(0), width(0), height(0)
+ { }
wxRect(int xx, int yy, int ww, int hh)
- { x = xx; y = yy; width = ww; height = hh; }
+ : x(xx), y(yy), width(ww), height(hh)
+ { }
wxRect(const wxPoint& topLeft, const wxPoint& bottomRight);
wxRect(const wxPoint& pos, const wxSize& size);
void SetHeight(int h) { height = h; }
wxPoint GetPosition() const { return wxPoint(x, y); }
+ void SetPosition( const wxPoint &p ) { x = p.x; y = p.y; }
+
wxSize GetSize() const { return wxSize(width, height); }
+ void SetSize( const wxSize &s ) { width = s.GetWidth(); height = s.GetHeight(); }
int GetLeft() const { return x; }
int GetTop() const { return y; }
void SetTop(int top) { y = top; }
void SetBottom(int bottom) { height = bottom - y + 1; }
- void Inflate(wxCoord dx, wxCoord dy)
+ // operations with rect
+ wxRect& Inflate(wxCoord dx, wxCoord dy);
+ wxRect& Inflate(wxCoord d) { return Inflate(d, d); }
+ wxRect Inflate(wxCoord dx, wxCoord dy) const
{
- x -= dx;
- y -= dy;
- width += 2*dx;
- height += 2*dy;
+ wxRect r = *this;
+ r.Inflate(dx, dy);
+ return r;
}
- void Inflate(wxCoord d) { Inflate(d, d); }
+ wxRect& Deflate(wxCoord dx, wxCoord dy) { return Inflate(-dx, -dy); }
+ wxRect& Deflate(wxCoord d) { return Inflate(-d); }
+ wxRect Deflate(wxCoord dx, wxCoord dy) const
+ {
+ wxRect r = *this;
+ r.Deflate(dx, dy);
+ return r;
+ }
+ void Offset(wxCoord dx, wxCoord dy) { x += dx; y += dy; }
+ void Offset(const wxPoint& pt) { Offset(pt.x, pt.y); }
+
+ wxRect& Intersect(const wxRect& rect);
+ wxRect Intersect(const wxRect& rect) const
+ {
+ wxRect r = *this;
+ r.Intersect(rect);
+ return r;
+ }
+
+ wxRect operator+(const wxRect& rect) const;
+ wxRect& operator+=(const wxRect& rect);
+
+ // compare rectangles
bool operator==(const wxRect& rect) const;
bool operator!=(const wxRect& rect) const { return !(*this == rect); }
- bool Inside(int cx, int cy) const;
+ // return TRUE if the point is (not strcitly) inside the rect
+ bool Inside(int x, int y) const;
bool Inside(const wxPoint& pt) const { return Inside(pt.x, pt.y); }
- wxRect operator+(const wxRect& rect) const;
- wxRect& operator+=(const wxRect& rect);
+
+ // return TRUE if the rectangles have a non empty intersection
+ bool Intersects(const wxRect& rect) const;
public:
int x, y, width, height;