/////////////////////////////////////////////////////////////////////////////
-// Name: intl.h
+// Name: wx/intl.h
// Purpose: Internationalization and localisation for wxWindows
// Author: Vadim Zeitlin
// Modified by:
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
-#ifndef __INTLH__
-#define __INTLH__
+#ifndef _WX_INTL_H_
+#define _WX_INTL_H_
#ifdef __GNUG__
#pragma interface "intl.h"
#if wxUSE_INTL
+#include "wx/fontenc.h"
+
// ============================================================================
// global decls
// ============================================================================
// wxLanguage: defines all supported languages
// ----------------------------------------------------------------------------
+// --- --- --- generated code begins here --- --- ---
// This enum is generated by misc/languages/genlang.py
// When making changes, please put them into misc/languages/langtabl.txt
enum wxLanguage
{
// user's default/preffered language as got from OS:
- wxLANGUAGE_DEFAULT,
-
+ wxLANGUAGE_DEFAULT,
// unknown language, if wxLocale::GetSystemLanguage fails:
- wxLANGUAGE_UNKNOWN,
-
+ wxLANGUAGE_UNKNOWN,
+
wxLANGUAGE_ABKHAZIAN,
wxLANGUAGE_AFAR,
wxLANGUAGE_AFRIKAANS,
wxLANGUAGE_USER_DEFINED
};
+// --- --- --- generated code ends here --- --- ---
+
// ----------------------------------------------------------------------------
// wxLanguageInfo: encapsulates wxLanguage to OS native lang.desc.
// translation information
int Language; // wxLanguage id
wxString CanonicalName; // Canonical name, e.g. fr_FR
#ifdef __WIN32__
- wxUint32 WinLang, WinSublang; // Win32 language identifiers
-#endif
+ wxUint32 WinLang, // Win32 language identifiers
+ WinSublang;
+#endif // __WIN32__
wxString Description; // human-readable name of the language
};
wxLOCALE_CONV_ENCODING = 0x0002 // convert encoding on the fly?
};
-
class WXDLLEXPORT wxLocale
{
public:
const wxChar *szLocale = (const wxChar *) NULL, // locale (for setlocale)
bool bLoadDefault = TRUE, // preload wxstd.mo?
bool bConvertEncoding = FALSE) // convert Win<->Unix if neccessary?
- {
- m_languagesDB = NULL;
- Init(szName, szShort, szLocale, bLoadDefault, bConvertEncoding);
+ {
+ Init(szName, szShort, szLocale, bLoadDefault, bConvertEncoding);
}
wxLocale(int language, // wxLanguage id or custom language
// restores old locale
~wxLocale();
-
+
// Try to get user's (or OS's) prefered language setting.
// Return wxLANGUAGE_UNKNOWN if language-guessing algorithm failed
- int GetSystemLanguage() const;
+ static int GetSystemLanguage();
+
+ // get the encoding used by default for text on this system, returns
+ // wxFONTENCODING_SYSTEM if it couldn't be determined
+ static wxFontEncoding GetSystemEncoding();
+
+ // get the string describing the system encoding, return empty string if
+ // couldn't be determined
+ static wxString GetSystemEncodingName();
// return TRUE if the locale was set successfully
bool IsOk() const { return m_pszOldLocale != NULL; }
// returns locale name
const wxChar *GetLocale() const { return m_strLocale; }
-
+
// return current locale wxLanguage value
int GetLanguage() const { return m_language; }
- // return locale name to be passed to setlocale()
+ // return locale name to be passed to setlocale()
wxString GetSysName() const;
- // return 'canonical' name, i.e. in the form of xx[_YY], where xx is
+ // return 'canonical' name, i.e. in the form of xx[_YY], where xx is
// language code according to ISO 639 and YY is country name
// as specified by ISO 3166.
wxString GetCanonicalName() const { return m_strShort; }
-
+
// add a prefix to the catalog lookup path: the message catalog files will be
// looked up under prefix/<lang>/LC_MESSAGES, prefix/LC_MESSAGES and prefix
// (in this order).
// check if the given catalog is loaded
bool IsLoaded(const wxChar *szDomain) const;
-
+
// Add custom language to the list of known languages.
// Notes: 1) wxLanguageInfo contains platform-specific data
// 2) must be called before Init to have effect
- void AddLanguage(const wxLanguageInfo& info);
+ static void AddLanguage(const wxLanguageInfo& info);
// retrieve the translation for a string in all loaded domains unless
// the szDomain parameter is specified (and then only this domain is
// Returns the current short name for the locale
const wxString& GetName() const { return m_strShort; }
+ // These two methods are for internal use only. First one creates
+ // ms_languagesDB if it doesn't already exist, second one destroys
+ // it.
+ static void CreateLanguagesDB();
+ static void DestroyLanguagesDB();
+
private:
// find catalog by name in a linked list, return NULL if !found
wxMsgCatalog *FindCatalog(const wxChar *szDomain) const;
-
+
// copy default table of languages from global static array to
- // m_langugagesInfo
- void InitLanguagesDB();
+ // m_langugagesInfo, called by InitLanguagesDB
+ static void InitLanguagesDB();
wxString m_strLocale, // this locale name
m_strShort; // short name for the locale
wxLocale *m_pOldLocale; // previous wxLocale
wxMsgCatalog *m_pMsgCat; // pointer to linked list of catalogs
-
+
bool m_bConvertEncoding;
- wxLanguageInfoArray *m_languagesDB;
+ static wxLanguageInfoArray *ms_languagesDB;
};
// ----------------------------------------------------------------------------
#define wxTRANSLATE(str) _T(str)
-inline const wxChar *wxGetTranslation(const wxChar *sz) { return sz; }
+// Note: use of 'inline' here can cause this symbol not to be found when compiled with gcc
+//const wxChar *wxGetTranslation(const wxChar *sz);
+#define wxGetTranslation(sz) (sz)
#endif // wxUSE_INTL/!wxUSE_INTL
#define gettext_noop(str) _T(str)
#endif
-#endif
- // _WX_INTLH__
+#endif // _WX_INTL_H_
+