- TestGLCanvas(wxWindow *parent, const wxWindowID id = -1,
- const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
- long style = 0, const wxString& name = "TestGLCanvas");
- TestGLCanvas(wxWindow *parent, const TestGLCanvas &other,
- const wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize, long style = 0,
- const wxString& name = "TestGLCanvas" );
-
- ~TestGLCanvas(void);
-
- void OnPaint(wxPaintEvent& event);
- void OnSize(wxSizeEvent& event);
- void OnEraseBackground(wxEraseEvent& event);
- void OnKeyDown(wxKeyEvent& event);
- void OnKeyUp(wxKeyEvent& event);
- void OnEnterWindow( wxMouseEvent& event );
-
- void Render( void );
- void InitGL(void);
- void Rotate( GLfloat deg );
- static GLfloat CalcRotateSpeed( unsigned long acceltime );
- static GLfloat CalcRotateAngle( unsigned long lasttime,
- unsigned long acceltime );
- void Action( long code, unsigned long lasttime,
- unsigned long acceltime );
-
+ TestGLCanvas( wxWindow *parent, wxWindowID id = wxID_ANY,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = 0, const wxString& name = _T("TestGLCanvas") );
+
+ TestGLCanvas( wxWindow *parent, const TestGLCanvas *other,
+ wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize, long style = 0,
+ const wxString& name = _T("TestGLCanvas") );
+
+ ~TestGLCanvas();
+
+ void OnPaint(wxPaintEvent& event);
+ void OnSize(wxSizeEvent& event);
+ void OnEraseBackground(wxEraseEvent& event);
+ void OnKeyDown(wxKeyEvent& event);
+ void OnKeyUp(wxKeyEvent& event);
+ void OnEnterWindow(wxMouseEvent& event);
+
+ void Render();
+ void InitGL();
+ void Rotate(GLfloat deg);
+ static GLfloat CalcRotateSpeed(unsigned long acceltime);
+ static GLfloat CalcRotateAngle( unsigned long lasttime,
+ unsigned long acceltime );
+ void Action( long code, unsigned long lasttime,
+ unsigned long acceltime );
+