# menus in wxPython 2.3.3
#
#-------------------------------------------------------------------
+# 11/20/2003 - Jeff Grimmett (grimmtooth@softhome.net)
+#
+# o Updated for wx namespace
+#
-from wxPython.wx import *
+import time
+import wx
+import images
#-------------------------------------------------------------------
-class MyFrame(wxFrame):
+class MyFrame(wx.Frame):
def __init__(self, parent, id, log):
- wxFrame.__init__(self, parent, id, 'Playing with menus', size=(400, 200))
+ wx.Frame.__init__(self, parent, id, 'Playing with menus', size=(400, 200))
self.log = log
self.CenterOnScreen()
self.CreateStatusBar()
self.SetStatusText("This is the statusbar")
- tc = wxTextCtrl(self, -1, """
+ tc = wx.TextCtrl(self, -1, """
A bunch of bogus menus have been created for this frame. You
can play around with them to see how they behave and then
check the source for this sample to see how to implement them.
-""", style=wxTE_READONLY|wxTE_MULTILINE)
+""", style=wx.TE_READONLY|wx.TE_MULTILINE)
# Prepare the menu bar
- menuBar = wxMenuBar()
+ menuBar = wx.MenuBar()
# 1st menu from left
- menu1 = wxMenu()
- menu1.Append(101, "Mercury", "This the text in the Statusbar")
- menu1.Append(102, "Venus", "")
- menu1.Append(103, "Earth", "You may select Earth too")
+ menu1 = wx.Menu()
+ menu1.Append(101, "&Mercury", "This the text in the Statusbar")
+ menu1.Append(102, "&Venus", "")
+ menu1.Append(103, "&Earth", "You may select Earth too")
menu1.AppendSeparator()
- menu1.Append(104, "Close", "Close this frame")
+ menu1.Append(104, "&Close", "Close this frame")
# Add menu to the menu bar
menuBar.Append(menu1, "&Planets")
# 2nd menu from left
- menu2 = wxMenu()
+ menu2 = wx.Menu()
menu2.Append(201, "Hydrogen")
menu2.Append(202, "Helium")
# a submenu in the 2nd menu
- submenu = wxMenu()
+ submenu = wx.Menu()
submenu.Append(2031,"Lanthanium")
submenu.Append(2032,"Cerium")
submenu.Append(2033,"Praseodymium")
# Append 2nd menu
menuBar.Append(menu2, "&Elements")
- menu3 = wxMenu()
- menu3.Append(301, "IDLE", "a Python shell using tcl/tk as GUI", wxITEM_RADIO)
- menu3.Append(302, "PyCrust", "a Python shell using wxPython as GUI", wxITEM_RADIO)
- menu3.Append(303, "psi", "a simple Python shell using wxPython as GUI", wxITEM_RADIO)
+ menu3 = wx.Menu()
+ # Radio items
+ menu3.Append(301, "IDLE", "a Python shell using tcl/tk as GUI", wx.ITEM_RADIO)
+ menu3.Append(302, "PyCrust", "a Python shell using wxPython as GUI", wx.ITEM_RADIO)
+ menu3.Append(303, "psi", "a simple Python shell using wxPython as GUI", wx.ITEM_RADIO)
menu3.AppendSeparator()
- menu3.Append(304, "project1", "", wxITEM_NORMAL)
- menu3.Append(305, "project2", "", wxITEM_NORMAL)
+ menu3.Append(304, "project1", "", wx.ITEM_NORMAL)
+ menu3.Append(305, "project2", "", wx.ITEM_NORMAL)
menuBar.Append(menu3, "&Shells")
- menu4 = wxMenu()
- menu4.Append(401, "letters", "abcde...", wxITEM_CHECK)
- menu4.Append(402, "digits", "123...", wxITEM_CHECK)
- menu4.Append(403, "letters and digits", "abcd... + 123...", wxITEM_CHECK)
+ menu4 = wx.Menu()
+ # Check menu items
+ menu4.Append(401, "letters", "abcde...", wx.ITEM_CHECK)
+ menu4.Append(402, "digits", "123...", wx.ITEM_CHECK)
+ menu4.Append(403, "letters and digits", "abcd... + 123...", wx.ITEM_CHECK)
menuBar.Append(menu4, "Chec&k")
- menu5 = wxMenu()
- menu5.Append(501, "Interesting thing\tCtrl+A", "Note the shortcut!")
+ menu5 = wx.Menu()
+ # Show how to put an icon in the menu
+ item = wx.MenuItem(menu5, 500, "&Smile!\tCtrl+S", "This one has an icon")
+ item.SetBitmap(images.getSmilesBitmap())
+ menu5.AppendItem(item)
+ # Shortcuts
+ menu5.Append(501, "Interesting thing\tCtrl+A", "Note the shortcut!")
menu5.AppendSeparator()
menu5.Append(502, "Hello\tShift+H")
+ menu5.AppendSeparator()
+ menu5.Append(503, "remove the submenu")
+ menu6 = wx.Menu()
+ menu6.Append(601, "Submenu Item")
+ menu5.AppendMenu(504, "submenu", menu6)
+ menu5.Append(505, "remove this menu")
+ menu5.Append(506, "this is updated")
+ menu5.Append(507, "insert after this...")
+ menu5.Append(508, "...and before this")
menuBar.Append(menu5, "&Fun")
self.SetMenuBar(menuBar)
# Menu events
- EVT_MENU(self, 101, self.Menu101)
- EVT_MENU(self, 102, self.Menu102)
- EVT_MENU(self, 103, self.Menu103)
- EVT_MENU(self, 104, self.CloseWindow)
+ self.Bind(wx.EVT_MENU_HIGHLIGHT_ALL, self.OnMenuHighlight)
+
+ self.Bind(wx.EVT_MENU, self.Menu101, id=101)
+ self.Bind(wx.EVT_MENU, self.Menu102, id=102)
+ self.Bind(wx.EVT_MENU, self.Menu103, id=103)
+ self.Bind(wx.EVT_MENU, self.CloseWindow, id=104)
+
+ self.Bind(wx.EVT_MENU, self.Menu201, id=201)
+ self.Bind(wx.EVT_MENU, self.Menu202, id=202)
+ self.Bind(wx.EVT_MENU, self.Menu2031, id=2031)
+ self.Bind(wx.EVT_MENU, self.Menu2032, id=2032)
+ self.Bind(wx.EVT_MENU, self.Menu2033, id=2033)
+
+ self.Bind(wx.EVT_MENU, self.Menu301To303, id=301)
+ self.Bind(wx.EVT_MENU, self.Menu301To303, id=302)
+ self.Bind(wx.EVT_MENU, self.Menu301To303, id=303)
+ self.Bind(wx.EVT_MENU, self.Menu304, id=304)
+ self.Bind(wx.EVT_MENU, self.Menu305, id=305)
+
+ # Range of menu items
+ self.Bind(wx.EVT_MENU_RANGE, self.Menu401To403, id=401, id2=403)
+
+ self.Bind(wx.EVT_MENU, self.Menu500, id=500)
+ self.Bind(wx.EVT_MENU, self.Menu501, id=501)
+ self.Bind(wx.EVT_MENU, self.Menu502, id=502)
+ self.Bind(wx.EVT_MENU, self.TestRemove, id=503)
+ self.Bind(wx.EVT_MENU, self.TestRemove2, id=505)
+ self.Bind(wx.EVT_MENU, self.TestInsert, id=507)
+ self.Bind(wx.EVT_MENU, self.TestInsert, id=508)
+
+ wx.GetApp().Bind(wx.EVT_UPDATE_UI, self.TestUpdateUI, id=506)
- EVT_MENU(self, 201, self.Menu201)
- EVT_MENU(self, 202, self.Menu202)
- EVT_MENU(self, 2031, self.Menu2031)
- EVT_MENU(self, 2032, self.Menu2032)
- EVT_MENU(self, 2033, self.Menu2033)
-
- EVT_MENU(self, 301, self.Menu301To303)
- EVT_MENU(self, 302, self.Menu301To303)
- EVT_MENU(self, 303, self.Menu301To303)
- EVT_MENU(self, 304, self.Menu304)
- EVT_MENU(self, 305, self.Menu305)
+ # Methods
- EVT_MENU_RANGE(self, 401, 403, self.Menu401To403)
+ def OnMenuHighlight(self, event):
+ # Show how to get menu item imfo from this event handler
+ id = event.GetMenuId()
+ item = self.GetMenuBar().FindItemById(id)
+ text = item.GetText()
+ help = item.GetHelp()
- EVT_MENU(self, 501, self.Menu501)
- EVT_MENU(self, 502, self.Menu502)
+ #print text, help
+ # but in this case just call Skip so the default is done
+ event.Skip()
- # Methods
def Menu101(self, event):
self.log.write('Welcome to Mercury\n')
def Menu401To403(self, event):
self.log.write('From a EVT_MENU_RANGE event\n')
+ def Menu500(self, event):
+ self.log.write('Have a happy day!\n')
+
def Menu501(self, event):
self.log.write('Look in the code how the shortcut has been realized\n')
def Menu502(self, event):
self.log.write('Hello from Jean-Michel\n')
+
+ def TestRemove(self, evt):
+ mb = self.GetMenuBar()
+ submenuItem = mb.FindItemById(601)
+
+ if not submenuItem:
+ return
+
+ submenu = submenuItem.GetMenu()
+ menu = submenu.GetParent()
+
+ # This works
+ #menu.Remove(504)
+
+ # this also works
+ menu.RemoveItem(mb.FindItemById(504))
+
+ # This doesn't work, as expected since submenuItem is not on menu
+ #menu.RemoveItem(submenuItem)
+
+
+ def TestRemove2(self, evt):
+ mb = self.GetMenuBar()
+ mb.Remove(4)
+
+
+ def TestUpdateUI(self, evt):
+ text = time.ctime()
+ evt.SetText(text)
+
+
+ def TestInsert(self, evt):
+ theID = 508
+ # get the menu
+ mb = self.GetMenuBar()
+ menuItem = mb.FindItemById(theID)
+ menu = menuItem.GetMenu()
+
+ # figure out the position to insert at
+ pos = 0
+
+ for i in menu.GetMenuItems():
+ if i.GetId() == theID:
+ break
+
+ pos += 1
+
+ # now insert the new item
+ ID = wx.NewId()
+ ##menu.Insert(pos, ID, "NewItem " + str(ID))
+ item = wx.MenuItem(menu)
+ item.SetId(ID)
+ item.SetText("NewItem " + str(ID))
+ menu.InsertItem(pos, item)
+
+
#-------------------------------------------------------------------
+wx.RegisterId(10000)
+
def runTest(frame, nb, log):
win = MyFrame(frame, -1, log)
frame.otherWin = win
- win.Show(true)
+ win.Show(True)
#-------------------------------------------------------------------
overview = """\
A demo of using wxMenuBar and wxMenu in various ways.
-"""
+A menu is a popup (or pull down) list of items, one of which may be selected
+before the menu goes away (clicking elsewhere dismisses the menu). Menus may be
+used to construct either menu bars or popup menus.
+
+A menu item has an integer ID associated with it which can be used to identify
+the selection, or to change the menu item in some way. A menu item with a special
+identifier -1 is a separator item and doesn't have an associated command but just
+makes a separator line appear in the menu.
+
+Menu items may be either normal items, check items or radio items. Normal items
+don't have any special properties while the check items have a boolean flag associated
+to them and they show a checkmark in the menu when the flag is set. wxWindows
+automatically toggles the flag value when the item is clicked and its value may
+be retrieved using either IsChecked method of wxMenu or wxMenuBar itself or by
+using wxEvent.IsChecked when you get the menu notification for the item in question.
+
+The radio items are similar to the check items except that all the other items
+in the same radio group are unchecked when a radio item is checked. The radio group
+is formed by a contiguous range of radio items, i.e. it starts at the first item of
+this kind and ends with the first item of a different kind (or the end of the menu).
+Notice that because the radio groups are defined in terms of the item positions
+inserting or removing the items in the menu containing the radio items risks to not
+work correctly. Finally note that the radio items are only supported under Windows
+and GTK+ currently.
+"""
if __name__ == '__main__':