A palette is a table that maps pixel values to RGB colours. It allows the colours
of a low-depth bitmap, for example, to be mapped to the available colours in a display.
-TODO: topic overview for wxPalette.
-
+%TODO: topic overview for wxPalette.
\wxheading{Derived from}
\helpref{wxGDIObject}{wxgdiobject}\\
\helpref{wxObject}{wxobject}
+\wxheading{Include files}
+
+<wx/palette.h>
+
\wxheading{See also}
\helpref{wxDC::SetPalette}{wxdcsetpalette}, \helpref{wxBitmap}{wxbitmap}
Copy constructor. This uses reference counting so is a cheap operation.
-\func{}{wxPalette}{\param{const wxPalette*}{ palette}}
-
-Copy constructor. This uses reference counting so is a cheap operation.
-
\func{}{wxPalette}{\param{int}{ n}, \param{const unsigned char* }{red},\\
\param{const unsigned char* }{green}, \param{const unsigned char* }{blue}}