// ----------------------------------------------------------------------------
// frame decorations type flags used in wxRenderer and wxColourScheme
-// (also used for hit tests)
enum
{
wxTOPLEVEL_ACTIVE = 0x00000001,
wxTOPLEVEL_MAXIMIZED = 0x00000002,
wxTOPLEVEL_TITLEBAR = 0x00000004,
- wxTOPLEVEL_RESIZEABLE = 0x00000008,
- wxTOPLEVEL_ICON = 0x00000010,
- wxTOPLEVEL_BUTTON_CLOSE = 0x00000020,
- wxTOPLEVEL_BUTTON_MAXIMIZE = 0x00000040,
- wxTOPLEVEL_BUTTON_MINIMIZE = 0x00000080,
- wxTOPLEVEL_BUTTON_RESTORE = 0x00000100,
- wxTOPLEVEL_BUTTON_HELP = 0x00000200,
- wxTOPLEVEL_BORDER = 0x00000400,
+ wxTOPLEVEL_ICON = 0x00000008,
+ wxTOPLEVEL_RESIZEABLE = 0x00000010,
+ wxTOPLEVEL_BORDER = 0x00000020,
+ wxTOPLEVEL_BUTTON_CLOSE = 0x01000000,
+ wxTOPLEVEL_BUTTON_MAXIMIZE = 0x02000000,
+ wxTOPLEVEL_BUTTON_ICONIZE = 0x04000000,
+ wxTOPLEVEL_BUTTON_RESTORE = 0x08000000,
+ wxTOPLEVEL_BUTTON_HELP = 0x10000000,
};
// frame hit test return values:
enum
{
- wxHT_TOPLEVEL_NOWHERE = 0,
- wxHT_TOPLEVEL_CLIENT_AREA,
- wxHT_TOPLEVEL_ICON,
- wxHT_TOPLEVEL_TITLEBAR,
- wxHT_TOPLEVEL_BUTTON_CLOSE = wxTOPLEVEL_BUTTON_CLOSE,
- wxHT_TOPLEVEL_BUTTON_MAXIMIZE = wxTOPLEVEL_BUTTON_MAXIMIZE,
- wxHT_TOPLEVEL_BUTTON_MINIMIZE = wxTOPLEVEL_BUTTON_MINIMIZE,
- wxHT_TOPLEVEL_BUTTON_RESTORE = wxTOPLEVEL_BUTTON_RESTORE,
- wxHT_TOPLEVEL_BUTTON_HELP = wxTOPLEVEL_BUTTON_HELP,
- wxHT_TOPLEVEL_BORDER_N,
- wxHT_TOPLEVEL_BORDER_S,
- wxHT_TOPLEVEL_BORDER_E,
- wxHT_TOPLEVEL_BORDER_W,
- wxHT_TOPLEVEL_BORDER_NE = wxHT_TOPLEVEL_BORDER_N | wxHT_TOPLEVEL_BORDER_E,
- wxHT_TOPLEVEL_BORDER_SE = wxHT_TOPLEVEL_BORDER_S | wxHT_TOPLEVEL_BORDER_E,
- wxHT_TOPLEVEL_BORDER_NW = wxHT_TOPLEVEL_BORDER_N | wxHT_TOPLEVEL_BORDER_W,
- wxHT_TOPLEVEL_BORDER_SW = wxHT_TOPLEVEL_BORDER_S | wxHT_TOPLEVEL_BORDER_W,
+ wxHT_TOPLEVEL_NOWHERE = 0x00000000,
+ wxHT_TOPLEVEL_CLIENT_AREA = 0x00000001,
+ wxHT_TOPLEVEL_ICON = 0x00000002,
+ wxHT_TOPLEVEL_TITLEBAR = 0x00000004,
+
+ wxHT_TOPLEVEL_BORDER_N = 0x00000010,
+ wxHT_TOPLEVEL_BORDER_S = 0x00000020,
+ wxHT_TOPLEVEL_BORDER_E = 0x00000040,
+ wxHT_TOPLEVEL_BORDER_W = 0x00000080,
+ wxHT_TOPLEVEL_BORDER_NE = wxHT_TOPLEVEL_BORDER_N | wxHT_TOPLEVEL_BORDER_E,
+ wxHT_TOPLEVEL_BORDER_SE = wxHT_TOPLEVEL_BORDER_S | wxHT_TOPLEVEL_BORDER_E,
+ wxHT_TOPLEVEL_BORDER_NW = wxHT_TOPLEVEL_BORDER_N | wxHT_TOPLEVEL_BORDER_W,
+ wxHT_TOPLEVEL_BORDER_SW = wxHT_TOPLEVEL_BORDER_S | wxHT_TOPLEVEL_BORDER_W,
+ wxHT_TOPLEVEL_ANY_BORDER = 0x000000F0,
+
+ wxHT_TOPLEVEL_BUTTON_CLOSE = /*0x01000000*/ wxTOPLEVEL_BUTTON_CLOSE,
+ wxHT_TOPLEVEL_BUTTON_MAXIMIZE = /*0x02000000*/ wxTOPLEVEL_BUTTON_MAXIMIZE,
+ wxHT_TOPLEVEL_BUTTON_ICONIZE = /*0x04000000*/ wxTOPLEVEL_BUTTON_ICONIZE,
+ wxHT_TOPLEVEL_BUTTON_RESTORE = /*0x08000000*/ wxTOPLEVEL_BUTTON_RESTORE,
+ wxHT_TOPLEVEL_BUTTON_HELP = /*0x10000000*/ wxTOPLEVEL_BUTTON_HELP,
+ wxHT_TOPLEVEL_ANY_BUTTON = 0x1F000000
+};
+
+// Flags for interactive frame manipulation functions (only in wxUniversal):
+enum
+{
+ wxINTERACTIVE_MOVE = 0x00000001,
+ wxINTERACTIVE_RESIZE = 0x00000002,
+ wxINTERACTIVE_RESIZE_S = 0x00000010,
+ wxINTERACTIVE_RESIZE_N = 0x00000020,
+ wxINTERACTIVE_RESIZE_W = 0x00000040,
+ wxINTERACTIVE_RESIZE_E = 0x00000080,
+ wxINTERACTIVE_WAIT_FOR_INPUT = 0x10000000
};
// ----------------------------------------------------------------------------
// the actions supported by this control
// ----------------------------------------------------------------------------
-#define wxACTION_TOPLEVEL_ACTIVATE _T("activate") // (de)activate the frame
-#define wxACTION_TOPLEVEL_CLOSE _T("close") // close the frame
-#define wxACTION_TOPLEVEL_MAXIMIZE _T("maximize") // maximize the frame
-#define wxACTION_TOPLEVEL_MINIMIZE _T("minimize") // minimize the frame
-#define wxACTION_TOPLEVEL_RESTORE _T("restore") // undo maximization
-#define wxACTION_TOPLEVEL_CONTEXT_HELP _T("contexthelp")// context help mode
+#define wxACTION_TOPLEVEL_ACTIVATE _T("activate") // (de)activate the frame
+#define wxACTION_TOPLEVEL_BUTTON_PRESS _T("pressbtn") // press titlebar btn
+#define wxACTION_TOPLEVEL_BUTTON_RELEASE _T("releasebtn") // press titlebar btn
+#define wxACTION_TOPLEVEL_BUTTON_CLICK _T("clickbtn") // press titlebar btn
+#define wxACTION_TOPLEVEL_MOVE _T("move") // move the frame
+#define wxACTION_TOPLEVEL_RESIZE _T("resize") // resize the frame
//-----------------------------------------------------------------------------
// wxTopLevelWindow
// implementation from now on
// --------------------------
-protected:
+ // tests for frame's part at given point
+ long HitTest(const wxPoint& pt) const;
+
virtual bool PerformAction(const wxControlAction& action,
long numArg = -1,
const wxString& strArg = wxEmptyString);
+
+ // move/resize the frame interactively, i.e. let the user do it
+ virtual void InteractiveMove(int flags = wxINTERACTIVE_MOVE);
+
+ virtual int GetMinWidth() const;
+ virtual int GetMinHeight() const;
+
+protected:
+ // handle titlebar button click event
+ virtual void ClickTitleBarButton(long button);
+
virtual wxWindow *GetInputWindow() const { return (wxWindow*)this; }
+ // return wxTOPLEVEL_xxx combination based on current state of the frame
+ long GetDecorationsStyle() const;
+
// common part of all ctors
void Init();
- // return wxTOPLEVEL_xxx combination based on current state of the frame
- long GetDecorationsStyle() const;
-
+ void RefreshTitleBar();
void OnNcPaint(wxPaintEvent& event);
// TRUE if wxTLW should render decorations (aka titlebar) itself
static int ms_drawDecorations;
+ // TRUE if wxTLW can be iconized
+ static int ms_canIconize;
// true for currently active frame
bool m_isActive:1;
// version of icon for titlebar (16x16)
wxIcon m_titlebarIcon;
// saved window style in fullscreen mdoe
long m_fsSavedStyle;
+ // currently pressed titlebar button
+ long m_pressedButton;
DECLARE_DYNAMIC_CLASS(wxTopLevelWindow)
DECLARE_EVENT_TABLE()
const wxMouseEvent& event);
virtual bool HandleMouseMove(wxInputConsumer *consumer, const wxMouseEvent& event);
virtual bool HandleActivation(wxInputConsumer *consumer, bool activated);
+
+private:
+ // the window (button) which has capture or NULL and the last hittest result
+ wxTopLevelWindow *m_winCapture;
+ long m_winHitTest;
+ long m_winPressed;
+ bool m_borderCursorOn;
+ wxCursor m_origCursor;
};
#endif // __WX_UNIV_TOPLEVEL_H__