#include "wx/msgdlg.h"
#include "wx/intl.h"
#include "wx/dynarray.h"
-# include "wx/wxchar.h"
-# include "wx/icon.h"
+ #include "wx/wxchar.h"
+ #include "wx/icon.h"
+ #include "wx/timer.h"
#endif
#include "wx/log.h"
#include "wx/os2/private.h"
+#ifdef __EMX__
+
+#include <sys\ioctl.h>
+#include <sys\select.h>
+
+#else
+
+#include <nerrno.h>
+#include <ioctl.h>
+#include <select.h>
+
+#endif // ndef for __EMX__
+
+#ifndef __EMX__
+
+#define select(a,b,c,d,e) bsdselect(a,b,c,d,e)
+int _System bsdselect(int,
+ struct fd_set *,
+ struct fd_set *,
+ struct fd_set *,
+ struct timeval *);
+
+#endif
+
#if wxUSE_THREADS
#include "wx/thread.h"
// implementation
// ===========================================================================
+// ---------------------------------------------------------------------------
+// helper struct and functions for socket handling
+// ---------------------------------------------------------------------------
+
+struct GsocketCallbackInfo{
+ void (*proc)(void *);
+ int type;
+ int handle;
+ void* gsock;
+};
+
+// These defines and wrapper functions are used here and in gsockpm.c
+#define wxSockReadMask 0x01
+#define wxSockWriteMask 0x02
+
+#ifdef __EMX__
+extern "C"
+int wxAppAddSocketHandler(int handle, int mask,
+ void (*callback)(void*), void * gsock)
+{
+ return wxTheApp->AddSocketHandler(handle, mask, callback, gsock);
+}
+extern "C"
+void wxAppRemoveSocketHandler(int handle)
+{
+ wxTheApp->RemoveSocketHandler(handle);
+}
+#else
+// Linkage mode problems using callbacks with extern C in a .cpp module
+int wxAppAddSocketHandler(int handle, int mask,
+ void (*callback)(void*), void * gsock)
+{
+ return wxTheApp->AddSocketHandler(handle, mask, callback, gsock);
+}
+void wxAppRemoveSocketHandler(int handle)
+{
+ wxTheApp->RemoveSocketHandler(handle);
+}
+#endif
+
+void wxApp::HandleSockets()
+{
+ bool pendingEvent = FALSE;
+
+ // Check whether it's time for Gsocket operation
+ if (m_maxSocketHandles > 0 && m_maxSocketNr > 0)
+ {
+ fd_set readfds = m_readfds;
+ fd_set writefds = m_writefds;
+ struct timeval timeout;
+ int i;
+ struct GsocketCallbackInfo
+ *CallbackInfo = (struct GsocketCallbackInfo *)m_sockCallbackInfo;
+ int r = 0;
+ timeout.tv_sec = 0;
+ timeout.tv_usec = 0;
+ if ( select(m_maxSocketNr, &readfds, &writefds, 0, &timeout) > 0)
+ {
+ for (i = m_lastUsedHandle + 1; i != m_lastUsedHandle; i++)
+ {
+ if (i == m_maxSocketNr)
+ i = 0;
+ if (FD_ISSET(i, &readfds))
+ {
+ int r;
+ for (r = 0; r < m_maxSocketHandles; r++){
+ if(CallbackInfo[r].handle == i &&
+ CallbackInfo[r].type == wxSockReadMask)
+ break;
+ }
+ if (r < m_maxSocketHandles)
+ {
+ CallbackInfo[r].proc(CallbackInfo[r].gsock);
+ pendingEvent = TRUE;
+ wxYield();
+ }
+ }
+ if (FD_ISSET(i, &writefds))
+ {
+ int r;
+ for (r = 0; r < m_maxSocketHandles; r++)
+ if(CallbackInfo[r].handle == i &&
+ CallbackInfo[r].type == wxSockWriteMask)
+ break;
+ if (r < m_maxSocketHandles)
+ {
+ CallbackInfo[r].proc(CallbackInfo[r].gsock);
+ pendingEvent = TRUE;
+ wxYield();
+ }
+ }
+ }
+ m_lastUsedHandle = i;
+ }
+ if (pendingEvent)
+ wxYield();
+ }
+}
// ---------------------------------------------------------------------------
// wxApp
// ---------------------------------------------------------------------------
m_exitOnFrameDelete = TRUE;
m_bAuto3D = TRUE;
m_hMq = 0;
+ m_maxSocketHandles = 0;
+ m_maxSocketNr = 0;
+ m_sockCallbackInfo = 0;
} // end of wxApp::wxApp
wxApp::~wxApp()
// Get and process a message, returning FALSE if WM_QUIT
// received (and also set the flag telling the app to exit the main loop)
//
+
bool wxApp::DoMessage()
{
BOOL bRc = ::WinGetMsg(vHabmain, &svCurrentMsg, HWND(NULL), 0, 0);
}
#endif // wxUSE_THREADS
+ //
// Process the message
- if (!ProcessMessage((WXMSG *)&svCurrentMsg))
- {
- ::WinDispatchMsg(vHabmain, (PQMSG)&svCurrentMsg);
- }
+ //
+ DoMessage((WXMSG *)&svCurrentMsg);
}
return TRUE;
} // end of wxApp::DoMessage
+void wxApp::DoMessage(
+ WXMSG* pMsg
+)
+{
+ if (!ProcessMessage((WXMSG *)&svCurrentMsg))
+ {
+ ::WinDispatchMsg(vHabmain, (PQMSG)&svCurrentMsg);
+ }
+} // end of wxApp::DoMessage
+
//////////////////////////////////////////////////////////////////////////////
//
// Keep trying to process messages until WM_QUIT
#if wxUSE_THREADS
wxMutexGuiLeaveOrEnter();
#endif // wxUSE_THREADS
- while (/*Pending() &&*/ ProcessIdle())
+ while (!Pending() && ProcessIdle())
{
-// wxUsleep(10000);
+ HandleSockets();
+ wxUsleep(10000);
}
- DoMessage();
+ HandleSockets();
+ if (Pending())
+ DoMessage();
+ else
+ wxUsleep(10000);
+
}
return (int)svCurrentMsg.mp1;
} // end of wxApp::MainLoop
wxLog::FlushActive();
#endif // wxUSE_LOG
+#if wxUSE_DC_CACHEING
+ // automated DC cache management: clear the cached DCs and bitmap
+ // if it's likely that the app has finished with them, that is, we
+ // get an idle event and we're not dragging anything.
+ if (!::WinGetKeyState(MK_LBUTTON) &&
+ !::WinGetKeyState(MK_MBUTTON) &&
+ !::WinGetKeyState(MK_RBUTTON))
+ wxDC::ClearCache();
+#endif // wxUSE_DC_CACHEING
+
//
// Send OnIdle events to all windows
//
wxApp::CleanUp();
} // end of wxExit
+static bool gs_inYield = FALSE;
+
//
// Yield to incoming messages
//
//
wxLog::Suspend();
+ gs_inYield = TRUE;
+
//
// We want to go back to the main message loop
// if we see a WM_QUIT. (?)
// Let the logs be flashed again
//
wxLog::Resume();
+ gs_inYield = FALSE;
return TRUE;
} // end of wxYield
+// Yield to incoming messages; but fail silently if recursion is detected.
+bool wxYieldIfNeeded()
+{
+ if (gs_inYield)
+ return FALSE;
+
+ return wxYield();
+}
+
wxIcon wxApp::GetStdIcon(
int nWhich
) const
return wxIcon("wxICON_ERROR");
} // end of wxApp::GetStdIcon
+int wxApp::AddSocketHandler(int handle, int mask,
+ void (*callback)(void*), void * gsock)
+{
+ int find;
+ struct GsocketCallbackInfo
+ *CallbackInfo = (struct GsocketCallbackInfo *)m_sockCallbackInfo;
+
+ for (find = 0; find < m_maxSocketHandles; find++)
+ if (CallbackInfo[find].handle == -1)
+ break;
+ if (find == m_maxSocketHandles)
+ {
+ // Allocate new memory
+ m_sockCallbackInfo = realloc(m_sockCallbackInfo,
+ (m_maxSocketHandles+=10)*
+ sizeof(struct GsocketCallbackInfo));
+ CallbackInfo = (struct GsocketCallbackInfo *)m_sockCallbackInfo;
+ for (find = m_maxSocketHandles - 10; find < m_maxSocketHandles; find++)
+ CallbackInfo[find].handle = -1;
+ find = m_maxSocketHandles - 10;
+ }
+ CallbackInfo[find].proc = callback;
+ CallbackInfo[find].type = mask;
+ CallbackInfo[find].handle = handle;
+ CallbackInfo[find].gsock = gsock;
+ if (mask & wxSockReadMask)
+ FD_SET(handle, &m_readfds);
+ if (mask & wxSockWriteMask)
+ FD_SET(handle, &m_writefds);
+ if (handle >= m_maxSocketNr)
+ m_maxSocketNr = handle + 1;
+ return find;
+}
+
+void wxApp::RemoveSocketHandler(int handle)
+{
+ struct GsocketCallbackInfo
+ *CallbackInfo = (struct GsocketCallbackInfo *)m_sockCallbackInfo;
+ if (handle < m_maxSocketHandles)
+ {
+ if (CallbackInfo[handle].type & wxSockReadMask)
+ FD_CLR(CallbackInfo[handle].handle, &m_readfds);
+ if (CallbackInfo[handle].type & wxSockWriteMask)
+ FD_CLR(CallbackInfo[handle].handle, &m_writefds);
+ CallbackInfo[handle].handle = -1;
+ }
+}
+
//-----------------------------------------------------------------------------
// wxWakeUpIdle
//-----------------------------------------------------------------------------