#include "wx/app.h"
#include "wx/settings.h"
+#include "wx/mac/uma.h"
+
// Lists to keep track of windows, so we can disable/enable them
// for modal dialogs
wxList wxModalDialogs;
-wxList wxModelessWindows; // Frames and modeless dialogs
+//wxList wxModelessWindows; // Frames and modeless dialogs
extern wxList wxPendingDelete;
#if !USE_SHARED_LIBRARY
-IMPLEMENT_DYNAMIC_CLASS(wxDialog, wxPanel)
+IMPLEMENT_DYNAMIC_CLASS(wxDialog, wxTopLevelWindow)
-BEGIN_EVENT_TABLE(wxDialog, wxPanel)
+BEGIN_EVENT_TABLE(wxDialog, wxDialogBase)
EVT_BUTTON(wxID_OK, wxDialog::OnOK)
EVT_BUTTON(wxID_APPLY, wxDialog::OnApply)
EVT_BUTTON(wxID_CANCEL, wxDialog::OnCancel)
+
EVT_CHAR_HOOK(wxDialog::OnCharHook)
+
EVT_SYS_COLOUR_CHANGED(wxDialog::OnSysColourChanged)
+
EVT_CLOSE(wxDialog::OnCloseWindow)
END_EVENT_TABLE()
wxDialog::wxDialog()
{
- SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
+ m_isShown = FALSE;
+ SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
}
bool wxDialog::Create(wxWindow *parent, wxWindowID id,
long style,
const wxString& name)
{
- m_windowStyle = style;
- SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
- SetName(name);
+ SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
- if (!parent)
- wxTopLevelWindows.Append(this);
-
- if (parent) parent->AddChild(this);
- if ( id == -1 )
- m_windowId = (int)NewControlId();
- else
- m_windowId = id;
+ if ( !wxTopLevelWindow::Create(parent, id, title, pos, size, style, name) )
+ return FALSE;
- // TODO: create dialog
+ MacCreateRealWindow( title , pos , size , MacRemoveBordersFromStyle(style) , name ) ;
- return FALSE;
+ m_macWindowBackgroundTheme = kThemeBrushDialogBackgroundActive ;
+ SetThemeWindowBackground( (WindowRef) m_macWindow , m_macWindowBackgroundTheme , false ) ;
+ return TRUE;
}
void wxDialog::SetModal(bool flag)
{
- if ( flag )
- m_windowStyle |= wxDIALOG_MODAL ;
- else
- if ( m_windowStyle & wxDIALOG_MODAL )
- m_windowStyle -= wxDIALOG_MODAL ;
-
- wxModelessWindows.DeleteObject(this);
- if (!flag)
- wxModelessWindows.Append(this);
-}
-
-wxDialog::~wxDialog()
-{
- // TODO
- wxTopLevelWindows.DeleteObject(this);
-
- if ( (GetWindowStyleFlag() & wxDIALOG_MODAL) != wxDIALOG_MODAL )
- wxModelessWindows.DeleteObject(this);
+ if ( flag )
+ {
+ m_windowStyle |= wxDIALOG_MODAL;
- // If this is the last top-level window, exit.
- if (wxTheApp && (wxTopLevelWindows.Number() == 0))
+ wxModelessWindows.DeleteObject(this);
+ }
+ else
{
- wxTheApp->SetTopWindow(NULL);
+ m_windowStyle &= ~wxDIALOG_MODAL;
- if (wxTheApp->GetExitOnFrameDelete())
- {
- // TODO: exit
- }
+ wxModelessWindows.Append(this);
}
}
-// By default, pressing escape cancels the dialog
+wxDialog::~wxDialog()
+{
+ m_isBeingDeleted = TRUE ;
+ Show(FALSE);
+}
+
+// By default, pressing escape cancels the dialog , on mac command-stop does the same thing
void wxDialog::OnCharHook(wxKeyEvent& event)
{
- if (event.m_keyCode == WXK_ESCAPE)
+ if (
+ ( event.m_keyCode == WXK_ESCAPE ||
+ ( event.m_keyCode == '.' && event.MetaDown() ) )
+ && FindWindow(wxID_CANCEL) )
{
// Behaviour changed in 2.0: we'll send a Cancel message
// to the dialog instead of Close.
event.Skip();
}
-void wxDialog::Iconize(bool WXUNUSED(iconize))
+bool wxDialog::IsModal() const
{
- // TODO
+ return (GetWindowStyleFlag() & wxDIALOG_MODAL) != 0;
}
-bool wxDialog::IsIconized() const
-{
- // TODO
- return FALSE;
-}
-void wxDialog::SetClientSize(int width, int height)
+bool wxDialog::IsModalShowing() const
{
- // TODO
+ return wxModalDialogs.Find((wxDialog *)this) != NULL; // const_cast
}
-void wxDialog::GetPosition(int *x, int *y) const
-{
- // TODO
-}
+extern bool s_macIsInModalLoop ;
bool wxDialog::Show(bool show)
{
- // TODO
- return FALSE;
-}
+ if ( !wxDialogBase::Show(show) )
+ {
+ // nothing to do
+ return FALSE;
+ }
-void wxDialog::SetTitle(const wxString& title)
-{
- // TODO
-}
+ if ( show )
+ {
+ // usually will result in TransferDataToWindow() being called
+ InitDialog();
+ }
-wxString wxDialog::GetTitle() const
-{
- // TODO
- return wxString("");
+ if ( IsModal() )
+ {
+ if ( show )
+ {
+ DoShowModal();
+ }
+ else // end of modal dialog
+ {
+ // this will cause IsModalShowing() return FALSE and our local
+ // message loop will terminate
+ wxModalDialogs.DeleteObject(this);
+ }
+ }
+
+ return TRUE;
}
-void wxDialog::Centre(int direction)
+void wxDialog::DoShowModal()
{
- int x_offset,y_offset ;
- int display_width, display_height;
- int width, height, x, y;
- wxWindow *parent = GetParent();
- if ((direction & wxCENTER_FRAME) && parent)
- {
- parent->GetPosition(&x_offset,&y_offset) ;
- parent->GetSize(&display_width,&display_height) ;
- }
- else
- {
- wxDisplaySize(&display_width, &display_height);
- x_offset = 0 ;
- y_offset = 0 ;
- }
+ wxCHECK_RET( !IsModalShowing(), _T("DoShowModal() called twice") );
+
+ wxModalDialogs.Append(this);
+
+ wxWindow *parent = GetParent();
+
+ // remember where the focus was
+ wxWindow *winFocus = FindFocus();
+ if ( !winFocus )
+ {
+ winFocus = parent;
+ }
+ if ( !winFocus )
+ {
+ winFocus = wxTheApp->GetTopWindow();
+ }
+ // TODO : test whether parent gets disabled
- GetSize(&width, &height);
- GetPosition(&x, &y);
+ bool formerModal = s_macIsInModalLoop ;
+ s_macIsInModalLoop = true ;
- if (direction & wxHORIZONTAL)
- x = (int)((display_width - width)/2);
- if (direction & wxVERTICAL)
- y = (int)((display_height - height)/2);
+ while ( IsModalShowing() )
+ {
+ while ( !wxTheApp->Pending() && wxTheApp->ProcessIdle() )
+ {
+ }
+ wxTheApp->MacDoOneEvent() ;
+ }
+
+ s_macIsInModalLoop = formerModal ;
- SetSize(x+x_offset, y+y_offset, width, height);
+ // TODO probably reenable the parent window if any
+
+ // and restore focus
+ if ( winFocus )
+ {
+ winFocus->SetFocus();
+ }
}
+
// Replacement for Show(TRUE) for modal dialogs - returns return code
int wxDialog::ShowModal()
{
- m_windowStyle |= wxDIALOG_MODAL;
- // TODO: modal showing
- Show(TRUE);
- return GetReturnCode();
+ m_windowStyle |= wxDIALOG_MODAL;
+ Show(TRUE);
+ return GetReturnCode();
}
+// NB: this function (surprizingly) may be called for both modal and modeless
+// dialogs and should work for both of them
void wxDialog::EndModal(int retCode)
{
- SetReturnCode(retCode);
- // TODO modal un-showing
- Show(FALSE);
+ SetReturnCode(retCode);
+ Show(FALSE);
}
// Standard buttons
-void wxDialog::OnOK(wxCommandEvent& event)
+void wxDialog::OnOK(wxCommandEvent& WXUNUSED(event))
{
- if ( Validate() && TransferDataFromWindow() )
- {
- if ( IsModal() )
- EndModal(wxID_OK);
- else
- {
- SetReturnCode(wxID_OK);
- this->Show(FALSE);
- }
- }
+ if ( Validate() && TransferDataFromWindow() )
+ {
+ EndModal(wxID_OK);
+ }
}
-void wxDialog::OnApply(wxCommandEvent& event)
+void wxDialog::OnApply(wxCommandEvent& WXUNUSED(event))
{
- if (Validate())
- TransferDataFromWindow();
- // TODO probably need to disable the Apply button until things change again
+ if (Validate())
+ TransferDataFromWindow();
+ // TODO probably need to disable the Apply button until things change again
}
-void wxDialog::OnCancel(wxCommandEvent& event)
+void wxDialog::OnCancel(wxCommandEvent& WXUNUSED(event))
{
- if ( IsModal() )
- EndModal(wxID_CANCEL);
- else
- {
- SetReturnCode(wxID_CANCEL);
- this->Show(FALSE);
- }
+ EndModal(wxID_CANCEL);
}
-bool wxDialog::OnClose()
+void wxDialog::OnCloseWindow(wxCloseEvent& WXUNUSED(event))
{
- // Behaviour changed in 2.0: we'll send a Cancel message by default,
+ // We'll send a Cancel message by default,
// which may close the dialog.
- // Check for looping if the Cancel event handler calls Close()
+ // Check for looping if the Cancel event handler calls Close().
+
+ // Note that if a cancel button and handler aren't present in the dialog,
+ // nothing will happen when you close the dialog via the window manager, or
+ // via Close().
+ // We wouldn't want to destroy the dialog by default, since the dialog may have been
+ // created on the stack.
+ // However, this does mean that calling dialog->Close() won't delete the dialog
+ // unless the handler for wxID_CANCEL does so. So use Destroy() if you want to be
+ // sure to destroy the dialog.
+ // The default OnCancel (above) simply ends a modal dialog, and hides a modeless dialog.
static wxList closing;
if ( closing.Member(this) )
- return FALSE;
+ return;
closing.Append(this);
- wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL);
- cancelEvent.SetEventObject( this );
- GetEventHandler()->ProcessEvent(cancelEvent);
+ wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL);
+ cancelEvent.SetEventObject( this );
+ GetEventHandler()->ProcessEvent(cancelEvent); // This may close the dialog
closing.DeleteObject(this);
-
- return FALSE;
-}
-
-void wxDialog::OnCloseWindow(wxCloseEvent& event)
-{
- // Compatibility
- if ( GetEventHandler()->OnClose() || event.GetForce())
- {
- this->Destroy();
- }
-}
-
-// Destroy the window (delayed, if a managed window)
-bool wxDialog::Destroy()
-{
- if (!wxPendingDelete.Member(this))
- wxPendingDelete.Append(this);
- return TRUE;
}
-void wxDialog::OnSysColourChanged(wxSysColourChangedEvent& event)
+void wxDialog::OnSysColourChanged(wxSysColourChangedEvent& WXUNUSED(event))
{
- SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
+ SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
Refresh();
}
-void wxDialog::Fit()
-{
-}