+#if defined(__VISAGECPP__)
+//just can't do this in VisualAge now, with all this new Bitmap-Icon stuff
+//so construct it from a bitmap object until I can figure this nonsense out. (DW)
+ newBitmap = new wxBitmap(bitmap) ;
+#else
+ newBitmap = new wxBitmap( (const wxIcon&) bitmap );
+#endif