int m_labelAlignment;
};
-enum wxHeaderSortIconType {
+enum wxHeaderSortIconType
+{
wxHDR_SORT_ICON_NONE, // Header button has no sort arrow
- wxHDR_SORT_ICON_UP, // Header button an an up sort arrow icon
- wxHDR_SORT_ICON_DOWN // Header button an a down sort arrow icon
+ wxHDR_SORT_ICON_UP, // Header button an up sort arrow icon
+ wxHDR_SORT_ICON_DOWN // Header button a down sort arrow icon
};
// only wxCONTROL_SELECTED makes sense in flags here
virtual void DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0) = 0;
+ // Draw a native wxChoice
+ virtual void DrawChoice(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0) = 0;
+
+ // Draw a native wxComboBox
+ virtual void DrawComboBox(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0) = 0;
+
+ // Draw a native wxTextCtrl frame
+ virtual void DrawTextCtrl(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0) = 0;
+
+ // Draw a native wxRadioButton (just the graphical portion)
+ virtual void DrawRadioButton(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0) = 0;
+
// geometry functions
// ------------------
virtual void DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0)
{ m_rendererNative.DrawFocusRect( win, dc, rect, flags ); }
+ virtual void DrawChoice(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0)
+ { m_rendererNative.DrawChoice( win, dc, rect, flags); }
+
+ virtual void DrawComboBox(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0)
+ { m_rendererNative.DrawComboBox( win, dc, rect, flags); }
+
+ virtual void DrawTextCtrl(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0)
+ { m_rendererNative.DrawTextCtrl( win, dc, rect, flags); }
+
+ virtual void DrawRadioButton(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0)
+ { m_rendererNative.DrawRadioButton( win, dc, rect, flags); }
+
virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win)
{ return m_rendererNative.GetSplitterParams(win); }