wxBitmap(const wxIDirectFBSurfacePtr& surface) { Create(surface); }
wxBitmap(int width, int height, int depth = -1);
wxBitmap(const char bits[], int width, int height, int depth = 1);
- wxBitmap(const wxString &filename, wxBitmapType type = wxBITMAP_TYPE_RESOURCE);
+ wxBitmap(const wxString &filename, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
wxBitmap(const char* const* bits);
#if wxUSE_IMAGE
wxBitmap(const wxImage& image, int depth = -1);
virtual bool SaveFile(const wxString &name, wxBitmapType type,
const wxPalette *palette = (wxPalette *) NULL) const;
- virtual bool LoadFile(const wxString &name, wxBitmapType type = wxBITMAP_TYPE_RESOURCE);
+ virtual bool LoadFile(const wxString &name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
#if wxUSE_PALETTE
virtual wxPalette *GetPalette() const;