#if wxUSE_VARIANT
#include "wx/variant.h"
-DECLARE_VARIANT_OBJECT_EXPORTED(wxBitmap,WXDLLEXPORT)
+DECLARE_VARIANT_OBJECT_EXPORTED(wxBitmap,WXDLLIMPEXP_CORE)
#endif
// ----------------------------------------------------------------------------
// TODO: all implementation of wxMask, except the generic one,
// do not derive from wxMaskBase,,, they should
-class WXDLLEXPORT wxMaskBase : public wxObject
+class WXDLLIMPEXP_CORE wxMaskBase : public wxObject
{
public:
// create the mask from bitmap pixels of the given colour
// different formats
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxBitmapHandler : public wxObject
+class WXDLLIMPEXP_CORE wxBitmapHandler : public wxObject
{
public:
wxBitmapHandler() { m_type = wxBITMAP_TYPE_INVALID; }
// wxBitmap: class which represents platform-dependent bitmap (unlike wxImage)
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxBitmapBase : public wxGDIObject
+class WXDLLIMPEXP_CORE wxBitmapBase : public wxGDIObject
{
public:
/*
wxBitmap(const wxBitmap& bmp);
wxBitmap(const char bits[], int width, int height, int depth = 1);
wxBitmap(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH);
+ wxBitmap(const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH);
wxBitmap(const char* const* bits);
wxBitmap(const wxString &filename, wxBitmapType type = wxBITMAP_TYPE_XPM);
wxBitmap(const wxImage& image, int depth = wxBITMAP_SCREEN_DEPTH);
*/
virtual bool Create(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH) = 0;
+ virtual bool Create(const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH) = 0;
virtual int GetHeight() const = 0;
virtual int GetWidth() const = 0;
virtual int GetDepth() const = 0;
+ wxSize GetSize() const
+ { return wxSize(GetWidth(), GetHeight()); }
+
#if wxUSE_IMAGE
virtual wxImage ConvertToImage() const = 0;
#endif // wxUSE_IMAGE
virtual wxBitmap GetSubBitmap(const wxRect& rect) const = 0;
virtual bool SaveFile(const wxString &name, wxBitmapType type,
- const wxPalette *palette = (wxPalette *)NULL) const = 0;
+ const wxPalette *palette = NULL) const = 0;
virtual bool LoadFile(const wxString &name, wxBitmapType type) = 0;
/*
#endif // wxUSE_BITMAP_BASE
+
+// the wxBITMAP_DEFAULT_TYPE constant defines the default argument value
+// for wxBitmap's ctor and wxBitmap::LoadFile() functions.
#if defined(__WXPALMOS__)
+ #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_BMP_RESOURCE
#include "wx/palmos/bitmap.h"
#elif defined(__WXMSW__)
+ #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_BMP_RESOURCE
#include "wx/msw/bitmap.h"
#elif defined(__WXMOTIF__)
+ #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_XPM
#include "wx/x11/bitmap.h"
#elif defined(__WXGTK20__)
+ #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_XPM
#include "wx/gtk/bitmap.h"
#elif defined(__WXGTK__)
+ #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_XPM
#include "wx/gtk1/bitmap.h"
#elif defined(__WXX11__)
+ #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_XPM
#include "wx/x11/bitmap.h"
#elif defined(__WXMGL__)
+ #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_RESOURCE
#include "wx/mgl/bitmap.h"
#elif defined(__WXDFB__)
+ #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_RESOURCE
#include "wx/dfb/bitmap.h"
#elif defined(__WXMAC__)
- #include "wx/mac/bitmap.h"
+ #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_PICT_RESOURCE
+ #include "wx/osx/bitmap.h"
#elif defined(__WXCOCOA__)
+ #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_BMP_RESOURCE
#include "wx/cocoa/bitmap.h"
#elif defined(__WXPM__)
+ #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_BMP_RESOURCE
#include "wx/os2/bitmap.h"
#endif