/////////////////////////////////////////////////////////////////////////////
-// Name: bitmap.h
+// Name: wx/mgl/bitmap.h
// Author: Vaclav Slavik
// RCS-ID: $Id$
// Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com)
// wxBitmap
//-----------------------------------------------------------------------------
-class WXDLLEXPORT wxBitmap: public wxBitmapBase
+class WXDLLIMPEXP_CORE wxBitmap: public wxBitmapBase
{
public:
wxBitmap() {}
- wxBitmap(int width, int height, int depth = -1);
+ wxBitmap(int width, int height, int depth = -1)
+ { Create(width, height, depth); }
+ wxBitmap(const wxSize& sz, int depth = -1)
+ { Create(sz, depth); }
wxBitmap(const char bits[], int width, int height, int depth = 1);
wxBitmap(const char* const* bits);
- wxBitmap(const wxString &filename, wxBitmapType type = wxBITMAP_TYPE_RESOURCE);
+ wxBitmap(const wxString &filename, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
wxBitmap(const wxImage& image, int depth = -1);
virtual ~wxBitmap() {}
- bool Create(int width, int height, int depth = -1);
+ bool Create(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH);
+ bool Create(const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH)
+ { return Create(sz.GetWidth(), sz.GetHeight(), depth); }
virtual int GetHeight() const;
virtual int GetWidth() const;
virtual wxBitmap GetSubBitmap(const wxRect& rect) const;
- virtual bool SaveFile(const wxString &name, wxBitmapType type, const wxPalette *palette = (wxPalette *) NULL) const;
- virtual bool LoadFile(const wxString &name, wxBitmapType type = wxBITMAP_TYPE_RESOURCE);
+ virtual bool SaveFile(const wxString &name, wxBitmapType type, const wxPalette *palette = NULL) const;
+ virtual bool LoadFile(const wxString &name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
virtual wxPalette *GetPalette() const;
virtual void SetPalette(const wxPalette& palette);
bitmap_t *GetMGLbitmap_t() const;
protected:
+ virtual wxGDIRefData *CreateGDIRefData() const;
+ virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const;
+
// creates temporary DC for access to bitmap's data:
MGLDevCtx *CreateTmpDC() const;
// sets fg & bg colours for 1bit bitmaps: