#define _WX_SNDWIN_H
#include "wx/defs.h"
+#include "wx/mmedia/defs.h"
#include "wx/mmedia/sndbase.h"
typedef struct _wxSoundInternal wxSoundInternal;
typedef struct _wxSoundInfoHeader wxSoundInfoHeader;
-class wxSoundInternal;
-class WXDLLEXPORT wxSoundStreamWin : public wxSoundStream {
+// class WXDLLIMPEXP_MMEDIA wxSoundInternal;
+class WXDLLIMPEXP_MMEDIA wxSoundStreamWin : public wxSoundStream {
public:
wxSoundStreamWin();
~wxSoundStreamWin();
wxSoundStream& Write(const void *buffer, wxUint32 len);
wxSoundStream& Read(void *buffer, wxUint32 len);
- bool SetSoundFormat(wxSoundFormatBase& base);
+ bool SetSoundFormat(const wxSoundFormatBase& base);
bool StartProduction(int evt);
bool StopProduction();