#include "wx/defs.h"
#include "wx/stream.h"
+#include "wx/mmedia/defs.h"
#include "wx/mmedia/sndbase.h"
#include "wx/mmedia/sndcodec.h"
// Codec router class
//
-class WXDLLEXPORT wxSoundRouterStream: public wxSoundStreamCodec {
+class WXDLLIMPEXP_MMEDIA wxSoundRouterStream: public wxSoundStreamCodec {
public:
wxSoundRouterStream(wxSoundStream& sndio);
~wxSoundRouterStream();
// You should use this function to test whether this file codec can read
// the stream you passed to it.
- virtual bool CanRead() { return FALSE; }
+ virtual bool CanRead() { return false; }
protected:
wxSoundRouterStream m_codec;