A bitmap created dynamically or loaded from a file can be selected
into a memory device context (instance of \helpref{wxMemoryDC}{wxmemorydc}). This
enables the bitmap to be copied to a window or memory device context
-using \helpref{wxDC::Blit}{wxdcblit}, or to be used as a drawing surface. The {\bf
-wxToolBarSimple} class is implemented using bitmaps, and the toolbar demo
-shows one of the toolbar bitmaps being used for drawing a miniature
-version of the graphic which appears on the main window.
+using \helpref{wxDC::Blit}{wxdcblit}, or to be used as a drawing surface.
See \helpref{wxMemoryDC}{wxmemorydc} for an example of drawing onto a bitmap.
-All wxWindows platforms support XPMs for small bitmaps and icons.
+All wxWidgets platforms support XPMs for small bitmaps and icons.
You may include the XPM inline as below, since it's C code, or you
can load it at run-time.
that missing or partially-implemented formats are automatically supplemented
by the \helpref{wxImage}{wximage} to load the data, and then converting
it to wxBitmap form. Note that using wxImage is the preferred way to
-load images in wxWindows, with the exception of resources (XPM-files or
+load images in wxWidgets, with the exception of resources (XPM-files or
native Windows resources). Writing an image format handler for wxImage
is also far easier than writing one for wxBitmap, because wxImage has
exactly one format on all platforms whereas wxBitmap can store pixel data