#include "wx/os2/private.h"
#include "wx/control.h"
-#if !USE_SHARED_LIBRARY
IMPLEMENT_ABSTRACT_CLASS(wxControl, wxWindow)
BEGIN_EVENT_TABLE(wxControl, wxWindow)
EVT_ERASE_BACKGROUND(wxControl::OnEraseBackground)
END_EVENT_TABLE()
-#endif
// Item members
wxControl::wxControl()
#endif // WXWIN_COMPATIBILITY
}
+bool wxControl::Create(wxWindow *parent, wxWindowID id,
+ const wxPoint& pos,
+ const wxSize& size, long style,
+#if wxUSE_VALIDATORS
+ const wxValidator& validator,
+#endif
+ const wxString& name)
+{
+ bool rval = wxWindow::Create(parent, id, pos, size, style, name);
+ if (rval) {
+#if wxUSE_VALIDATORS
+ SetValidator(validator);
+#endif
+ }
+ return rval;
+}
+
wxControl::~wxControl()
{
m_isBeingDeleted = TRUE;
}
-bool wxControl::OS2CreateControl(const wxChar *classname, WXDWORD style)
+bool wxControl::OS2CreateControl(const wxChar *classname,
+ WXDWORD style,
+ const wxPoint& pos,
+ const wxSize& size,
+ const wxString& label,
+ WXDWORD exstyle)
{
- m_hWnd = (WXHWND)::WinCreateWindow( GetHwndOf(GetParent())
- ,classname
- ,NULL
- ,style
- ,0,0,0,0
- ,NULLHANDLE
- ,HWND_TOP
- ,(HMENU)GetId()
- ,NULL
- ,NULL
- );
+ // VZ: if someone could put a comment here explaining what exactly this is
+ // needed for, it would be nice...
+ bool want3D;
+ // if no extended style given, determine it ourselves
+ if ( exstyle == (WXDWORD)-1 )
+ {
+ exstyle = GetExStyle(style);
+ }
+
+// TODO:
+/*
+ // all controls have these childs (wxWindows creates all controls visible
+ // by default)
+ style |= WS_CHILD | WS_VISIBLE;
+
+ m_hWnd = (WXHWND)::CreateWindowEx
+ (
+ exstyle, // extended style
+ classname, // the kind of control to create
+ label, // the window name
+ style, // the window style
+ pos.x, pos.y, // the window position
+ size.x, size.y, // and size
+ GetHwndOf(GetParent()), // parent
+ (HMENU)GetId(), // child id
+ wxGetInstance(), // app instance
+ NULL // creation parameters
+ );
if ( !m_hWnd )
{
return FALSE;
}
+#if wxUSE_CTL3D
+ if ( want3D )
+ {
+ Ctl3dSubclassCtl(GetHwnd());
+ m_useCtl3D = TRUE;
+ }
+#endif // wxUSE_CTL3D
+
// subclass again for purposes of dialog editing mode
SubclassWin(m_hWnd);
// controls use the same font and colours as their parent dialog by default
InheritAttributes();
-
+*/
return TRUE;
}