virtual void SetFocus();
- virtual bool Reparent( wxWindow *newParent );
-
virtual void WarpPointer(int x, int y);
virtual void CaptureMouse();
virtual void ReleaseMouse();
// Native resource loading (implemented in src/msw/nativdlg.cpp)
// FIXME: should they really be all virtual?
- virtual bool LoadNativeDialog(wxWindow* parent, wxWindowID& id);
- virtual bool LoadNativeDialog(wxWindow* parent, const wxString& name);
wxWindow* GetWindowChild1(wxWindowID id);
wxWindow* GetWindowChild(wxWindowID id);
void MacClientToRootWindow( int *x , int *y ) const ;
void MacRootWindowToClient( int *x , int *y ) const ;
-
+
+ virtual wxString MacGetToolTipString( wxPoint &where ) ;
// simple accessors
// ----------------
// --------------
void OnEraseBackground(wxEraseEvent& event);
void OnIdle(wxIdleEvent& event);
+ void MacOnScroll(wxScrollEvent&event ) ;
+
+ bool AcceptsFocus() const ;
public:
// For implementation purposes - sometimes decorations make the client area
virtual void MSWDeviceToLogical(float *x, float *y) const;
#endif // WXWIN_COMPATIBILITY
- // Create an appropriate wxWindow from a HWND
- virtual wxWindow* CreateWindowFromHWND(wxWindow* parent, WXHWND hWnd);
-
- // Make sure the window style reflects the HWND style (roughly)
- virtual void AdoptAttributesFromHWND();
-
// Setup background and foreground colours correctly
virtual void SetupColours();
// Responds to colour changes: passes event on to children.
void OnSysColourChanged(wxSysColourChangedEvent& event);
-
public :
+ virtual void MacCreateRealWindow( const wxString& title,
+ const wxPoint& pos,
+ const wxSize& size,
+ long style,
+ const wxString& name ) ;
static bool MacGetWindowFromPoint( const wxPoint &point , wxWindow** outWin ) ;
virtual void MacActivate( EventRecord *ev , bool inIsActivating ) ;
virtual void MacUpdate( EventRecord *ev ) ;
virtual void MacFireMouseEvent( EventRecord *ev ) ;
virtual bool MacDispatchMouseEvent(wxMouseEvent& event ) ;
virtual void MacEraseBackground( Rect *rect ) ;
- WindowRef GetMacRootWindow() const ;
-
- virtual ControlHandle MacGetContainerForEmbedding() ;
+ virtual void MacPaintBorders() ;
+ // obsolete : only for link compatibility
+ virtual void MacPaint( wxPaintEvent &event ) ;
+ WindowRef GetMacRootWindow() const ;
+
+ virtual ControlHandle MacGetContainerForEmbedding() ;
+ virtual long MacGetBorderSize() const ;
+ static long MacRemoveBordersFromStyle( long style ) ;
virtual void MacSuperChangedPosition() ;
-
+ virtual void MacSuperShown( bool show ) ;
+/*
bool MacSetupFocusPort() ;
bool MacSetupDrawingPort() ;
bool MacSetupFocusClientPort() ;
bool MacSetupDrawingClientPort() ;
-
+*/
virtual bool MacSetPortFocusParams( const Point & localOrigin, const Rect & clipRect, WindowRef window , wxWindow* rootwin ) ;
virtual bool MacSetPortDrawingParams( const Point & localOrigin, const Rect & clipRect, WindowRef window , wxWindow* rootwin ) ;
virtual void MacGetPortParams(Point* localOrigin, Rect* clipRect, WindowRef *window , wxWindow** rootwin ) ;
virtual void MacGetPortClientParams(Point* localOrigin, Rect* clipRect, WindowRef *window , wxWindow** rootwin) ;
+ virtual void MacDoGetPortClientParams(Point* localOrigin, Rect* clipRect, WindowRef *window , wxWindow** rootwin) ;
MacWindowData* MacGetWindowData() { return m_macWindowData ; }
static WindowRef MacGetWindowInUpdate() { return s_macWindowInUpdate ; }
+ bool MacIsWindowScrollbar( const wxScrollBar* sb ) { return (m_hScrollBar == sb || m_vScrollBar == sb) ; }
static wxWindow* s_lastMouseWindow ;
private:
virtual bool MacGetWindowFromPointSub( const wxPoint &point , wxWindow** outWin ) ;
MacWindowData* m_macWindowData ;
static WindowRef s_macWindowInUpdate ;
+ RgnHandle m_macUpdateRgn ;
int m_x ;
int m_y ;
int sizeFlags = wxSIZE_AUTO);
virtual void DoSetClientSize(int width, int height);
- // get the size which best suits the window: e.g., for a static text it
- // will be the width and height of the text
- virtual wxSize DoGetBestSize();
-
// move the window to the specified location and resize it: this is called
// from both DoSetSize() and DoSetClientSize() and would usually just call
// ::MoveWindow() except for composite controls which will want to arrange
void wxAssociateWinWithMacWindow(WindowRef inWindow, wxWindow *win) ;
void wxRemoveMacWindowAssociation(wxWindow *win) ;
+/*
class wxMacFocusHelper
{
public :
GrafPtr m_currentPort ;
bool m_ok ;
} ;
+*/
class wxMacDrawingHelper
{
PenState m_savedPenState ;
bool m_ok ;
} ;
-
+/*
class wxMacFocusClientHelper
{
public :
GrafPtr m_currentPort ;
bool m_ok ;
} ;
-
+*/
class wxMacDrawingClientHelper
{
public :