#include "wx/dialog.h"
#include "wx/settings.h"
#include "wx/msgdlg.h"
+ #include "wx/scrolbar.h"
+ #include "wx/statbox.h"
+ #include "wx/textctrl.h"
+ #include "wx/toolbar.h"
+ #include "wx/layout.h"
+ #include "wx/statusbr.h"
+ #include "wx/menuitem.h"
#endif
-#include "wx/layout.h"
-#include "wx/scrolbar.h"
-#include "wx/statbox.h"
#include "wx/tooltip.h"
-#include "wx/statusbr.h"
-#include "wx/menuitem.h"
#include "wx/spinctrl.h"
#include "wx/geometry.h"
-#include "wx/textctrl.h"
-
-#include "wx/toolbar.h"
#if wxUSE_CARET
#include "wx/caret.h"
menu->SetInvokingWindow(this);
menu->UpdateUI();
- if ( x == -1 && y == -1 )
+ if ( x == wxDefaultCoord && y == wxDefaultCoord )
{
wxPoint mouse = wxGetMousePosition();
x = mouse.x;
int range, bool refresh)
{
bool showScroller;
+ bool triggerSizeEvent = false;
if ( orient == wxHORIZONTAL )
{
{
showScroller = ((range != 0) && (range > thumbVisible));
if ( m_hScrollBar->IsShown() != showScroller )
- m_hScrollBar->Show( showScroller ) ;
+ {
+ m_hScrollBar->Show( showScroller );
+ triggerSizeEvent = true;
+ }
m_hScrollBar->SetScrollbar( pos , thumbVisible , range , thumbVisible , refresh ) ;
}
{
showScroller = ((range != 0) && (range > thumbVisible));
if ( m_vScrollBar->IsShown() != showScroller )
+ {
m_vScrollBar->Show( showScroller ) ;
+ triggerSizeEvent = true;
+ }
m_vScrollBar->SetScrollbar( pos , thumbVisible , range , thumbVisible , refresh ) ;
}
}
MacRepositionScrollBars() ;
+ if ( triggerSizeEvent )
+ {
+ wxSizeEvent event(GetSize(), m_windowId);
+ event.SetEventObject(this);
+ GetEventHandler()->ProcessEvent(event);
+ }
}
// Does a physical scroll