/* If BMAX needs to be larger than 16, then h and x[] should be uLong. */
#define BMAX 15 /* maximum bit length of any code */
-#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
+#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
local int huft_build(uIntf* b, uInt n, uInt s, const uIntf* d, const uIntf* e,
inflate_huft* FAR *t, uIntf* m, inflate_huft* hp, uInt* hn, uIntf* v)
#else
return y != 0 && g != 1 ? Z_BUF_ERROR : Z_OK;
}
-#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
+#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
int inflate_trees_bits(uIntf* c, uIntf* bb, inflate_huft* FAR *tb, inflate_huft* hp, z_streamp z)
#else
int inflate_trees_bits(c, bb, tb, hp, z)
return r;
}
-#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
+#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
int inflate_trees_dynamic(uInt nl, uInt nd, uInt* c, uInt* bl, uInt *bd, inflate_huft* FAR *tl,
inflate_huft* FAR *td, inflate_huft* hp, z_streamp z)
#else
#include "inffixed.h"
#endif
-#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
+#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
int inflate_trees_fixed(uIntf* bl, uIntf *bd, inflate_huft* FAR *tl,
inflate_huft* FAR *td, z_streamp z)
#else