#define DO16(buf) DO8(buf,0); DO8(buf,8);
/* ========================================================================= */
-#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
+#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
uLong ZEXPORT adler32 (uLong adler, const Bytef* buf, uInt len)
#else
uLong ZEXPORT adler32(adler, buf, len)