/* compress.c -- compress a memory buffer
- * Copyright (C) 1995-1998 Jean-loup Gailly.
+ * Copyright (C) 1995-2002 Jean-loup Gailly.
* For conditions of distribution and use, see copyright notice in zlib.h
*/
memory, Z_BUF_ERROR if there was not enough room in the output buffer,
Z_STREAM_ERROR if the level parameter is invalid.
*/
-#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
+#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
int ZEXPORT compress2 (Bytef* dest, uLongf* destLen, const Bytef* source, uLong sourceLen, int level)
#else
int ZEXPORT compress2 (dest, destLen, source, sourceLen, level)
/* ===========================================================================
*/
-#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
+#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
int ZEXPORT compress (Bytef* dest, uLongf* destLen, const Bytef* source, uLong sourceLen)
#else
int ZEXPORT compress (dest, destLen, source, sourceLen)