/* inffast.c -- process literals and length/distance pairs fast
- * Copyright (C) 1995-1998 Mark Adler
+ * Copyright (C) 1995-2002 Mark Adler
* For conditions of distribution and use, see copyright notice in zlib.h
*/
at least ten. The ten bytes are six bytes for the longest length/
distance pair plus four bytes for overloading the bit buffer. */
-#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
+#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
int inflate_fast(uInt bl, uInt bd, inflate_huft* tl, inflate_huft* td, inflate_blocks_statef* s, z_streamp z)
#else
int inflate_fast(bl, bd, tl, td, s, z)
/* do the copy */
m -= c;
- if ((uInt)(q - s->window) >= d) /* offset before dest */
- { /* just copy */
r = q - d;
- *q++ = *r++; c--; /* minimum count is three, */
- *q++ = *r++; c--; /* so unroll loop a little */
- }
- else /* else offset after destination */
+ if (r < s->window) /* wrap if needed */
{
- e = d - (uInt)(q - s->window); /* bytes from offset to end */
- r = s->end - e; /* pointer to offset */
- if (c > e) /* if source crosses, */
+ do {
+ r += s->end - s->window; /* force pointer in window */
+ } while (r < s->window); /* covers invalid distances */
+ e = s->end - r;
+ if (c > e)
{
- c -= e; /* copy to end of window */
+ c -= e; /* wrapped copy */
do {
*q++ = *r++;
} while (--e);
- r = s->window; /* copy rest from start of window */
+ r = s->window;
+ do {
+ *q++ = *r++;
+ } while (--c);
+ }
+ else /* normal copy */
+ {
+ *q++ = *r++; c--;
+ *q++ = *r++; c--;
+ do {
+ *q++ = *r++;
+ } while (--c);
}
}
- do { /* copy all or what's left */
+ else /* normal copy */
+ {
+ *q++ = *r++; c--;
+ *q++ = *r++; c--;
+ do {
*q++ = *r++;
} while (--c);
+ }
break;
}
else if ((e & 64) == 0)