// Created: 26.05.99
// RCS-ID: $Id$
// Copyright: (c) wxWindows Team
-// Licence: wxWindows license
+// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_DND_H_BASE_
#define _WX_DND_H_BASE_
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "dndbase.h"
#endif
// constants
// ----------------------------------------------------------------------------
+// flags for wxDropSource::DoDragDrop()
+//
+// NB: wxDrag_CopyOnly must be 0 (== FALSE) and wxDrag_AllowMove must be 1
+// (== TRUE) for compatibility with the old DoDragDrop(bool) method!
+enum
+{
+ wxDrag_CopyOnly = 0, // allow only copying
+ wxDrag_AllowMove = 1, // allow moving (copying is always allowed)
+ wxDrag_DefaultMove = 3 // the default operation is move, not copy
+};
+
// result of wxDropSource::DoDragDrop() call
enum wxDragResult
{
// start drag action, see enum wxDragResult for return value description
//
- // if bAllowMove is TRUE, data can be moved, if not - only copied
- virtual wxDragResult DoDragDrop(bool bAllowMove = FALSE) = 0;
+ // if flags contains wxDrag_AllowMove, moving (and only copying) data is
+ // allowed, if it contains wxDrag_DefaultMove (which includes the previous
+ // flag), it is even the default operation
+ virtual wxDragResult DoDragDrop(int flags = wxDrag_CopyOnly) = 0;
// override to give feedback depending on the current operation result
// "effect" and return TRUE if you did something, FALSE to let the library
return m_cursorStop;
}
+ // the data we're dragging
wxDataObject *m_data;
// the cursors to use for feedback
- wxCursor m_cursorCopy, m_cursorMove, m_cursorStop;
+ wxCursor m_cursorCopy,
+ m_cursorMove,
+ m_cursorStop;
+
+ DECLARE_NO_COPY_CLASS(wxDropSourceBase)
};
// ----------------------------------------------------------------------------
protected:
wxDataObject *m_dataObject;
+
+ DECLARE_NO_COPY_CLASS(wxDropTargetBase)
};
// ----------------------------------------------------------------------------
#include "wx/msw/ole/droptgt.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/dnd.h"
+#elif defined(__WXX11__)
+ #include "wx/x11/dnd.h"
#elif defined(__WXGTK__)
#include "wx/gtk/dnd.h"
#elif defined(__WXMAC__)
#include "wx/mac/dnd.h"
#elif defined(__WXPM__)
#include "wx/os2/dnd.h"
-#elif defined(__WXSTUBS__)
- #include "wx/stubs/dnd.h"
#endif
// ----------------------------------------------------------------------------