#include <Carbon/Carbon.h>
#endif
+#if defined(__WXMSW__) && !defined(__WXWINCE__) && !defined(__WXUNIVERSAL__)
+ #define "wx/msw/wrapwin.h"
+#endif
// NOTE: If using the wxListBox visual attributes works everywhere then this can
// be removed, as well as the #else case below.
#if ( !defined(__WXGTK20__) && !defined(__WXMAC__) )
{
dc->DrawRectangle( rectHL );
+
+ wxUnusedVar(current);
}
#else
{
wxScreenDC dc;
dc.SetLogicalFunction( wxINVERT );
- dc.SetPen( wxPen( *wxBLACK, 2, wxSOLID ) );
+ dc.SetPen( wxPen(*wxBLACK, 2) );
dc.SetBrush( *wxTRANSPARENT_BRUSH );
AdjustDC(dc);
// wxListMainWindow
//-----------------------------------------------------------------------------
-BEGIN_EVENT_TABLE(wxListMainWindow,wxScrolledCanvas)
+BEGIN_EVENT_TABLE(wxListMainWindow, wxWindow)
EVT_PAINT (wxListMainWindow::OnPaint)
EVT_MOUSE_EVENTS (wxListMainWindow::OnMouse)
EVT_CHAR (wxListMainWindow::OnChar)
// been added and no screen update taken place.
if ( m_dirty )
{
+ // TODO: use wxTheApp->SafeYieldFor(NULL, wxEVT_CATEGORY_UI) instead
+ // so that no pending events may change the item count (see below)
+ // IMPORTANT: needs to be tested!
wxSafeYield();
// Pending events dispatched by wxSafeYield might have changed the item
void wxListMainWindow::OnMouse( wxMouseEvent &event )
{
-
#ifdef __WXMAC__
// On wxMac we can't depend on the EVT_KILL_FOCUS event to properly
// shutdown the edit control when the mouse is clicked elsewhere on the
if (event.GetEventType() == wxEVT_MOUSEWHEEL)
{
- // let the base handle mouse wheel events.
+ // let the base class handle mouse wheel events.
event.Skip();
return;
}
{
SendNotify( (size_t)-1, wxEVT_COMMAND_LIST_ITEM_RIGHT_CLICK, event.GetPosition() );
- wxContextMenuEvent evtCtx(
- wxEVT_CONTEXT_MENU,
- GetParent()->GetId(),
- ClientToScreen(event.GetPosition()));
+ wxContextMenuEvent evtCtx(wxEVT_CONTEXT_MENU,
+ GetParent()->GetId(),
+ ClientToScreen(event.GetPosition()));
evtCtx.SetEventObject(GetParent());
GetParent()->GetEventHandler()->ProcessEvent(evtCtx);
}
const int hLine = GetLineHeight();
- int view_x = SCROLL_UNIT_X * GetScrollPos( wxHORIZONTAL );
- int view_y = hLine * GetScrollPos( wxVERTICAL );
+ int view_x = SCROLL_UNIT_X * GetListCtrl()->GetScrollPos( wxHORIZONTAL );
+ int view_y = hLine * GetListCtrl()->GetScrollPos( wxVERTICAL );
if ( InReportView() )
{
// ----------------------------------------------------------------------------
static wxListCtrlCompare list_ctrl_compare_func_2;
-static long list_ctrl_compare_data;
+static wxIntPtr list_ctrl_compare_data;
int LINKAGEMODE list_ctrl_compare_func_1( wxListLineData **arg1, wxListLineData **arg2 )
{
return list_ctrl_compare_func_2( data1, data2, list_ctrl_compare_data );
}
-void wxListMainWindow::SortItems( wxListCtrlCompare fn, long data )
+void wxListMainWindow::SortItems( wxListCtrlCompare fn, wxIntPtr data )
{
// selections won't make sense any more after sorting the items so reset
// them
wxTAB_TRAVERSAL
);
-#if defined( __WXMAC__ ) && wxOSX_USE_COCOA_OR_CARBON
+#if defined( __WXMAC__ )
wxFont font;
-#if wxOSX_USE_ATSU_TEXT
- font.MacCreateFromThemeFont( kThemeSmallSystemFont );
-#else
- font.MacCreateFromUIFont( kCTFontSystemFontType );
-#endif
+ font.CreateSystemFont( wxOSX_SYSTEM_FONT_SMALL );
m_headerWin->SetFont( font );
#endif
return wxBORDER_THEME;
}
-#ifdef __WXMSW__
+#if defined(__WXMSW__) && !defined(__WXWINCE__) && !defined(__WXUNIVERSAL__)
WXLRESULT wxGenericListCtrl::MSWWindowProc(WXUINT nMsg,
WXWPARAM wParam,
WXLPARAM lParam)
{
WXLRESULT rc = wxControl::MSWWindowProc(nMsg, wParam, lParam);
-#ifndef __WXWINCE__
// we need to process arrows ourselves for scrolling
if ( nMsg == WM_GETDLGCODE )
{
rc |= DLGC_WANTARROWS;
}
-#endif
return rc;
}
-#endif
+#endif // __WXMSW__
wxSize wxGenericListCtrl::GetSizeAvailableForScrollTarget(const wxSize& size)
{
// or zero if the two items are equivalent.
// data is arbitrary data to be passed to the sort function.
-bool wxGenericListCtrl::SortItems( wxListCtrlCompare fn, long data )
+bool wxGenericListCtrl::SortItems( wxListCtrlCompare fn, wxIntPtr data )
{
m_mainWin->SortItems( fn, data );
return true;