#include "wx/frame.h"
-#if defined( __WXMSW__ ) || defined( __WXMAC__ )
+#if defined( __WXMSW__ ) || defined( __WXMAC__ ) || defined( __WXGTK__ )
#include "wx/minifram.h"
#define wxFloatingPaneBaseClass wxMiniFrame
#else
const wxPaneInfo& pane,
wxWindowID id = wxID_ANY
);
- ~wxFloatingPane();
+ virtual ~wxFloatingPane();
void SetPaneWindow(const wxPaneInfo& pane);
private:
void OnSize(wxSizeEvent& event);
void OnMoveEvent(wxMoveEvent& event);
void OnIdle(wxIdleEvent& event);
void OnMoveStart();
- void OnMoving(const wxRect& window_rect);
+ void OnMoving(const wxRect& window_rect, wxDirection dir);
void OnMoveFinished();
void OnActivate(wxActivateEvent& event);
static bool isMouseDown();
wxWindow* m_pane_window; // pane window being managed
bool m_moving;
wxRect m_last_rect;
+ wxRect m_last2_rect;
+ wxRect m_last3_rect;
wxSize m_last_size;
+ wxDirection m_lastDirection;
wxFrameManager* m_owner_mgr;
wxFrameManager m_mgr;
+#ifndef SWIG
DECLARE_EVENT_TABLE()
-
DECLARE_CLASS(wxFloatingPaneBaseClass)
+#endif // SWIG
};
#endif // wxUSE_AUI