class WXDLLEXPORT wxFont;
class WXDLLEXPORT wxPalette;
class WXDLLEXPORT wxPalette;
+class WXDLLEXPORT wxRegion;
/*
* Bitmap flags
#define wxBITMAP_TYPE_GIF_RESOURCE 14
#define wxBITMAP_TYPE_PNG 15
#define wxBITMAP_TYPE_PNG_RESOURCE 16
+#define wxBITMAP_TYPE_JPEG 17
+#define wxBITMAP_TYPE_JPEG_RESOURCE 18
#define wxBITMAP_TYPE_ANY 50
#define wxBITMAP_TYPE_RESOURCE wxBITMAP_TYPE_BMP_RESOURCE
// Load from a resource
# define wxICON(X) wxIcon("" #X "")
-#elif defined(__WXGTK__) || defined(__WXMOTIF__)
+#elif defined(__WXGTK__)
// Initialize from an included XPM
# define wxICON(X) wxIcon( (const char**) X##_xpm )
+#elif defined(__WXMOTIF__)
+// Initialize from an included XPM
+# define wxICON(X) wxIcon( X##_xpm )
#else
// This will usually mean something on any platform
class WXDLLEXPORT wxResourceCache: public wxList
{
- DECLARE_DYNAMIC_CLASS(wxResourceCache)
- public:
- wxResourceCache();
- wxResourceCache(const unsigned int the_key_type);
- ~wxResourceCache();
+public:
+ wxResourceCache() { }
+ wxResourceCache(const unsigned int keyType) : wxList(keyType) { }
+ ~wxResourceCache();
+
+private:
+ DECLARE_DYNAMIC_CLASS(wxResourceCache)
};
#endif