/////////////////////////////////////////////////////////////////////////////
-// Name: splash.cpp
+// Name: src/generic/splash.cpp
// Purpose: wxSplashScreen class
// Author: Julian Smart
// Modified by:
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
-#pragma implementation "splash.h"
-#endif
-
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
-#pragma hdrstop
+ #pragma hdrstop
#endif
#if wxUSE_SPLASH
-#ifndef WX_PRECOMP
-#include "wx/dcmemory.h"
+#ifdef __WXGTK20__
+ #include <gtk/gtk.h>
#endif
#include "wx/splash.h"
-/*
- * wxSplashScreen
- */
+#ifndef WX_PRECOMP
+ #include "wx/dcmemory.h"
+ #include "wx/dcclient.h"
+#endif
+
-#define wxSPLASH_TIMER_ID 9999
+// ----------------------------------------------------------------------------
+// wxSplashScreen
+// ----------------------------------------------------------------------------
-IMPLEMENT_DYNAMIC_CLASS(wxSplashScreen, wxFrame);
+#define wxSPLASH_TIMER_ID 9999
+IMPLEMENT_DYNAMIC_CLASS(wxSplashScreen, wxFrame)
BEGIN_EVENT_TABLE(wxSplashScreen, wxFrame)
EVT_TIMER(wxSPLASH_TIMER_ID, wxSplashScreen::OnNotify)
EVT_CLOSE(wxSplashScreen::OnCloseWindow)
* slightly too small.
*/
-wxSplashScreen::wxSplashScreen(const wxBitmap& bitmap, long splashStyle, int milliseconds, wxWindow* parent, wxWindowID id, const wxPoint& pos, const wxSize& size, long style):
- wxFrame(parent, id, wxEmptyString, wxPoint(0, 0), wxSize(100, 100), style)
+wxSplashScreen::wxSplashScreen(const wxBitmap& bitmap, long splashStyle, int milliseconds,
+ wxWindow* parent, wxWindowID id, const wxPoint& pos,
+ const wxSize& size, long style)
+ : wxFrame(parent, id, wxEmptyString, wxPoint(0,0), wxSize(100, 100), style)
{
+ // splash screen must not be used as parent by the other windows because it
+ // is going to disappear soon, indicate it by giving it this special style
+ SetExtraStyle(GetExtraStyle() | wxWS_EX_TRANSIENT);
+
+#if defined(__WXGTK20__)
+ gtk_window_set_type_hint(GTK_WINDOW(m_widget),
+ GDK_WINDOW_TYPE_HINT_SPLASHSCREEN);
+#endif
+
m_window = NULL;
m_splashStyle = splashStyle;
m_milliseconds = milliseconds;
- m_window = new wxSplashScreenWindow(bitmap, this, -1, pos, size, wxNO_BORDER);
+ m_window = new wxSplashScreenWindow(bitmap, this, wxID_ANY, pos, size, wxNO_BORDER);
SetClientSize(bitmap.GetWidth(), bitmap.GetHeight());
if (m_splashStyle & wxSPLASH_TIMEOUT)
{
m_timer.SetOwner(this, wxSPLASH_TIMER_ID);
- m_timer.Start(milliseconds, TRUE);
+ m_timer.Start(milliseconds, true);
}
- Show(TRUE);
+ Show(true);
m_window->SetFocus();
-#ifdef __WXMSW__
+#if defined( __WXMSW__ ) || defined(__WXMAC__)
Update(); // Without this, you see a blank screen for an instant
+#elif defined(__WXGTK20__)
+ // we don't need to do anything at least on wxGTK with GTK+ 2.12.9
#else
wxYieldIfNeeded(); // Should eliminate this
#endif
void wxSplashScreen::OnNotify(wxTimerEvent& WXUNUSED(event))
{
- Close(TRUE);
+ Close(true);
}
void wxSplashScreen::OnCloseWindow(wxCloseEvent& WXUNUSED(event))
this->Destroy();
}
-/*
- * wxSplashScreenWindow
- */
+// ----------------------------------------------------------------------------
+// wxSplashScreenWindow
+// ----------------------------------------------------------------------------
BEGIN_EVENT_TABLE(wxSplashScreenWindow, wxWindow)
#ifdef __WXGTK__
EVT_MOUSE_EVENTS(wxSplashScreenWindow::OnMouseEvent)
END_EVENT_TABLE()
-wxSplashScreenWindow::wxSplashScreenWindow(const wxBitmap& bitmap, wxWindow* parent, wxWindowID id, const wxPoint& pos, const wxSize& size, long style):
- wxWindow(parent, id, pos, size, style)
+wxSplashScreenWindow::wxSplashScreenWindow(const wxBitmap& bitmap, wxWindow* parent,
+ wxWindowID id, const wxPoint& pos,
+ const wxSize& size, long style)
+ : wxWindow(parent, id, pos, size, style)
{
m_bitmap = bitmap;
SetPalette(* bitmap.GetPalette());
}
#endif
-
}
// VZ: why don't we do it under wxGTK?
}
#endif // USE_PALETTE_IN_SPLASH
- dcMem.SelectObject(bitmap);
- dc.Blit(0, 0, bitmap.GetWidth(), bitmap.GetHeight(), & dcMem, 0, 0);
+ dcMem.SelectObjectAsSource(bitmap);
+ dc.Blit(0, 0, bitmap.GetWidth(), bitmap.GetHeight(), &dcMem, 0, 0, wxCOPY,
+ true /* use mask */);
dcMem.SelectObject(wxNullBitmap);
#ifdef USE_PALETTE_IN_SPLASH
void wxSplashScreenWindow::OnEraseBackground(wxEraseEvent& event)
{
- if (event.GetDC())
+ if (event.GetDC() && m_bitmap.Ok())
{
- if (m_bitmap.Ok())
- {
- wxDrawSplashBitmap(* event.GetDC(), m_bitmap, 0, 0);
- }
+ wxDrawSplashBitmap(* event.GetDC(), m_bitmap, 0, 0);
}
else
{
wxClientDC dc(this);
if (m_bitmap.Ok())
- {
wxDrawSplashBitmap(dc, m_bitmap, 0, 0);
- }
}
}
void wxSplashScreenWindow::OnMouseEvent(wxMouseEvent& event)
{
if (event.LeftDown() || event.RightDown())
- GetParent()->Close(TRUE);
+ GetParent()->Close(true);
+ else
+ event.Skip();
}
void wxSplashScreenWindow::OnChar(wxKeyEvent& WXUNUSED(event))
{
- GetParent()->Close(TRUE);
+ GetParent()->Close(true);
}
#endif // wxUSE_SPLASH