Further information on these classes will be available in due course.
+Notice that by including {\tt <wx/ipc.h>} you may define convnient synonyms for
+the IPC classes: {\tt wxServer} for either {\tt wxDDEServer} or
+{\tt wxTCPServer} depending on whether DDE-based or socket-based implementation
+is used and the same thing for {\tt wxClient} and {\tt wxConnection}. By
+default, DDE implementation is used under Windows. If you want to use IPC
+between the different workstations you should define {\tt wxUSE\_DDE\_FOR\_IPC}
+as $0$ before including this header -- this will force using TCP/IP
+implementation even under Windows.
+
+
wxWindows has a high-level protocol based on Windows DDE.
There are two implementations of this DDE-like protocol:
one using real DDE running on Windows only, and another using TCP/IP (sockets) that runs
Windows parlance), the client application sends the message
MakeConnection to the client object, with a string service name to
identify the server and a topic name to identify the topic for the
-duration of the connection. Under Unix, the service name must contain an
-integer port identifier.
+duration of the connection. Under Unix, the service name may be either an
+integer port identifier in which case an Internet domain socket will be used
+for the communications or a valid file name (which shouldn't exist and will be
+deleted afterwards) in which case a Unix domain socket is created.
+
+{\bf SECURITY NOTE:} Using Internet domain sockets if extremely insecure for
+IPC as there is absolutely no access control for them, use Unix domain sockets
+whenever possible!
-The server then responds and either vetos the connection or allows it.
+The server then responds and either vetoes the connection or allows it.
If allowed, a connection object is created which persists until the
connection is closed. The connection object is then used for subsequent
messages between client and server.
you need to derive a class from wxDDEConnection and another from wxDDEClient.
The custom wxDDEConnection class will intercept communications in
a `conversation' with a server, and the custom wxDDEServer is required
-so that a user-overriden \helpref{wxDDEClient::OnMakeConnection}{wxddeclientonmakeconnection} member can return
+so that a user-overridden \helpref{wxDDEClient::OnMakeConnection}{wxddeclientonmakeconnection} member can return
a wxDDEConnection of the required class, when a connection is made.
For example: