// -----------------------------------
virtual int MainLoop();
- virtual void ExitMainLoop();
- virtual bool Initialized();
- virtual bool Pending();
- virtual void Dispatch();
virtual void Exit();
virtual bool Yield(bool onlyIfNeeded = FALSE);
- virtual bool ProcessIdle();
virtual void WakeUpIdle(); // implemented in motif/evtloop.cpp
virtual bool OnInitGui();
// implementation from now on
// --------------------------
- void OnIdle(wxIdleEvent& event);
-
- // Send idle event to all top-level windows.
- // Returns TRUE if more idle time is requested.
- bool SendIdleEvents();
-
- // Send idle event to window and all subwindows
- // Returns TRUE if more idle time is requested.
- bool SendIdleEvents(wxWindow* win);
-
protected:
bool m_showOnInit;
public:
// Implementation
- static bool Initialize();
- static void CleanUp();
-
- void DeletePendingObjects();
+ virtual bool Initialize(int& argc, wxChar **argv);
+ virtual void CleanUp();
// Motif-specific
WXAppContext GetAppContext() const { return m_appContext; }
wxXVisualInfo* GetVisualInfo(WXDisplay* display);
private:
- wxEventLoop* m_eventLoop;
-
// Motif-specific
WXAppContext m_appContext;
WXColormap m_mainColormap;
DECLARE_EVENT_TABLE()
};
-int WXDLLEXPORT wxEntry( int argc, char *argv[] );
-
#endif
// _WX_APP_H_