// some opaque data which will be passed later to AfterChildWaitLoop()
virtual void *BeforeChildWaitLoop() = 0;
- // process pending Windows messages, even in console app
- virtual void AlwaysYield() = 0;
-
// called after starting to wait for the child termination, the parameter
// is the return value of BeforeChildWaitLoop()
virtual void AfterChildWaitLoop(void *data) = 0;
+#if wxUSE_THREADS
// wxThread helpers
// ----------------
// process a message while waiting for a(nother) thread, should return
// false if and only if we have to exit the application
virtual bool DoMessageFromThreadWait() = 0;
-
- // other miscellaneous helpers
- // ---------------------------
-
- // under MSW this function returns same version for both console and GUI
- // applications so we can implement it directly in the base class and only
- // override it wxGUIAppTraits to fill in toolkit information
- virtual wxToolkitInfo& GetToolkitInfo();
+#endif // wxUSE_THREADS
};
#endif // _WX_PALMOS_APPTBASE_H_