// Created: 21/07/97
// RCS-ID: $Id$
// Copyright: (c) 1993-1998 Chris Breeze
-// Licence: wxWindows licence
+// Licence: wxWindows licence
//---------------------------------------------------------------------------
-// Last modified: 22nd July 1998 - ported to wxWindows 2.0
+// Last modified: 22nd July 1998 - ported to wxWidgets 2.0
/////////////////////////////////////////////////////////////////////////////
//+-------------------------------------------------------------+
-//| Description: |
-//| The base class for holding piles of playing cards. |
+//| Description: |
+//| The base class for holding piles of playing cards. |
//+-------------------------------------------------------------+
-#ifdef __GNUG__
-#pragma implementation
-#pragma interface
-#endif
-
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
-#ifdef __GNUG__
-#pragma implementation
-#endif
#include <stdlib.h>
#include <stdio.h>
#include "wx/app.h"
//+-------------------------------------------------------------+
-//| Pile::Pile() |
+//| Pile::Pile() |
//+-------------------------------------------------------------+
-//| Description: |
-//| Initialise the pile to be empty of cards. |
+//| Description: |
+//| Initialise the pile to be empty of cards. |
//+-------------------------------------------------------------+
Pile::Pile(int x, int y, int dx, int dy)
{
m_dy = dy;
for (m_topCard = 0; m_topCard < NumCards; m_topCard++)
{
- m_cards[m_topCard] = 0;
+ m_cards[m_topCard] = 0;
}
- m_topCard = -1; // i.e. empty
+ m_topCard = -1; // i.e. empty
}
//+-------------------------------------------------------------+
-//| Pile::Redraw() |
+//| Pile::Redraw() |
//+-------------------------------------------------------------+
-//| Description: |
-//| Redraw the pile on the screen. If the pile is empty |
-//| just draw a NULL card as a place holder for the pile. |
-//| Otherwise draw the pile from the bottom up, starting |
-//| at the origin of the pile, shifting each subsequent |
-//| card by the pile's x and y offsets. |
+//| Description: |
+//| Redraw the pile on the screen. If the pile is empty |
+//| just draw a NULL card as a place holder for the pile. |
+//| Otherwise draw the pile from the bottom up, starting |
+//| at the origin of the pile, shifting each subsequent |
+//| card by the pile's x and y offsets. |
//+-------------------------------------------------------------+
void Pile::Redraw(wxDC& dc )
{
- FortyFrame *frame = (FortyFrame*) wxTheApp->GetTopWindow();
- wxWindow *canvas = (wxWindow *) NULL;
- if (frame)
- {
- canvas = frame->GetCanvas();
- }
-
- if (m_topCard >= 0)
- {
- if (m_dx == 0 && m_dy == 0)
- {
- if ((canvas) && (canvas->IsExposed(m_x,m_y,(int)(Card::GetScale()*60),(int)(Card::GetScale()*200))))
- m_cards[m_topCard]->Draw(dc, m_x, m_y);
- }
- else
- {
- int x = m_x;
- int y = m_y;
- for (int i = 0; i <= m_topCard; i++)
- {
- if ((canvas) && (canvas->IsExposed(x,y,(int)(Card::GetScale()*60),(int)(Card::GetScale()*200))))
- m_cards[i]->Draw(dc, x, y);
+ FortyFrame *frame = (FortyFrame*) wxTheApp->GetTopWindow();
+ wxWindow *canvas = (wxWindow *) NULL;
+ if (frame)
+ {
+ canvas = frame->GetCanvas();
+ }
+
+ if (m_topCard >= 0)
+ {
+ if (m_dx == 0 && m_dy == 0)
+ {
+ if ((canvas) && (canvas->IsExposed(m_x,m_y,(int)(Card::GetScale()*60),(int)(Card::GetScale()*200))))
+ m_cards[m_topCard]->Draw(dc, m_x, m_y);
+ }
+ else
+ {
+ int x = m_x;
+ int y = m_y;
+ for (int i = 0; i <= m_topCard; i++)
+ {
+ if ((canvas) && (canvas->IsExposed(x,y,(int)(Card::GetScale()*60),(int)(Card::GetScale()*200))))
+ m_cards[i]->Draw(dc, x, y);
x += (int)Card::GetScale()*m_dx;
y += (int)Card::GetScale()*m_dy;
- }
- }
- }
- else
- {
- if ((canvas) && (canvas->IsExposed(m_x,m_y,(int)(Card::GetScale()*60),(int)(Card::GetScale()*200))))
- Card::DrawNullCard(dc, m_x, m_y);
- }
+ }
+ }
+ }
+ else
+ {
+ if ((canvas) && (canvas->IsExposed(m_x,m_y,(int)(Card::GetScale()*60),(int)(Card::GetScale()*200))))
+ Card::DrawNullCard(dc, m_x, m_y);
+ }
}
//+-------------------------------------------------------------+
-//| Pile::GetTopCard() |
+//| Pile::GetTopCard() |
//+-------------------------------------------------------------+
-//| Description: |
-//| Return a pointer to the top card in the pile or NULL |
-//| if the pile is empty. |
-//| NB: Gets a copy of the card without removing it from the |
-//| pile. |
+//| Description: |
+//| Return a pointer to the top card in the pile or NULL |
+//| if the pile is empty. |
+//| NB: Gets a copy of the card without removing it from the |
+//| pile. |
//+-------------------------------------------------------------+
Card* Pile::GetTopCard()
{
if (m_topCard >= 0)
{
- card = m_cards[m_topCard];
+ card = m_cards[m_topCard];
}
return card;
}
//+-------------------------------------------------------------+
//| Pile::RemoveTopCard() |
//+-------------------------------------------------------------+
-//| Description: |
-//| If the pile is not empty, remove the top card from the |
-//| pile and return the pointer to the removed card. |
-//| If the pile is empty return a NULL pointer. |
+//| Description: |
+//| If the pile is not empty, remove the top card from the |
+//| pile and return the pointer to the removed card. |
+//| If the pile is empty return a NULL pointer. |
//+-------------------------------------------------------------+
Card* Pile::RemoveTopCard()
{
if (m_topCard >= 0)
{
- card = m_cards[m_topCard--];
+ card = m_cards[m_topCard--];
}
return card;
}
//+-------------------------------------------------------------+
//| Pile::RemoveTopCard() |
//+-------------------------------------------------------------+
-//| Description: |
-//| As RemoveTopCard() but also redraw the top of the pile |
-//| after the card has been removed. |
-//| NB: the offset allows for the redrawn area to be in a |
-//| bitmap ready for 'dragging' cards acrosss the screen. |
+//| Description: |
+//| As RemoveTopCard() but also redraw the top of the pile |
+//| after the card has been removed. |
+//| NB: the offset allows for the redrawn area to be in a |
+//| bitmap ready for 'dragging' cards acrosss the screen. |
//+-------------------------------------------------------------+
Card* Pile::RemoveTopCard(wxDC& dc, int xOffset, int yOffset)
{
- int topX, topY, x, y;
-
- GetTopCardPos(topX, topY);
- Card* card = RemoveTopCard();
-
- if (card)
- {
- card->Erase(dc, topX - xOffset, topY - yOffset);
- GetTopCardPos(x, y);
- if (m_topCard < 0)
- {
- Card::DrawNullCard(dc, x - xOffset, y - yOffset);
- }
- else
- {
- m_cards[m_topCard]->Draw(dc, x - xOffset, y - yOffset);
- }
- }
-
- return card;
+ int topX, topY, x, y;
+
+ GetTopCardPos(topX, topY);
+ Card* card = RemoveTopCard();
+
+ if (card)
+ {
+ card->Erase(dc, topX - xOffset, topY - yOffset);
+ GetTopCardPos(x, y);
+ if (m_topCard < 0)
+ {
+ Card::DrawNullCard(dc, x - xOffset, y - yOffset);
+ }
+ else
+ {
+ m_cards[m_topCard]->Draw(dc, x - xOffset, y - yOffset);
+ }
+ }
+
+ return card;
}
void Pile::GetTopCardPos(int& x, int& y)
{
- if (m_topCard < 0)
- {
- x = m_x;
- y = m_y;
- }
- else
- {
- x = m_x + (int)Card::GetScale()*m_dx * m_topCard;
- y = m_y + (int)Card::GetScale()*m_dy * m_topCard;
- }
+ if (m_topCard < 0)
+ {
+ x = m_x;
+ y = m_y;
+ }
+ else
+ {
+ x = m_x + (int)Card::GetScale()*m_dx * m_topCard;
+ y = m_y + (int)Card::GetScale()*m_dy * m_topCard;
+ }
}
void Pile::AddCard(Card* card)
{
for (int i = 0; i <= m_topCard; i++)
{
- if (card == m_cards[i]) return true;
+ if (card == m_cards[i]) return true;
}
return false;
}
// to the card, otherwise return NULL
Card* Pile::GetCard(int x, int y)
{
- int cardX;
- int cardY;
- GetTopCardPos(cardX, cardY);
-
- for (int i = m_topCard; i >= 0; i--)
- {
- if (x >= cardX && x <= cardX + Card::GetWidth() &&
- y >= cardY && y <= cardY + Card::GetHeight())
- {
- return m_cards[i];
- }
- cardX -= (int)Card::GetScale()*m_dx;
- cardY -= (int)Card::GetScale()*m_dy;
- }
- return 0;
+ int cardX;
+ int cardY;
+ GetTopCardPos(cardX, cardY);
+
+ for (int i = m_topCard; i >= 0; i--)
+ {
+ if (x >= cardX && x <= cardX + Card::GetWidth() &&
+ y >= cardY && y <= cardY + Card::GetHeight())
+ {
+ return m_cards[i];
+ }
+ cardX -= (int)Card::GetScale()*m_dx;
+ cardY -= (int)Card::GetScale()*m_dy;
+ }
+ return 0;
}
// return the origin of the pile.
void Pile::GetCardPos(Card* card, int& x, int& y)
{
- x = m_x;
- y = m_y;
-
- for (int i = 0; i <= m_topCard; i++)
- {
- if (card == m_cards[i])
- {
- return;
- }
- x += (int)Card::GetScale()*m_dx;
- y += (int)Card::GetScale()*m_dy;
- }
-
- // card not found in pile, return origin of pile
- x = m_x;
- y = m_y;
+ x = m_x;
+ y = m_y;
+
+ for (int i = 0; i <= m_topCard; i++)
+ {
+ if (card == m_cards[i])
+ {
+ return;
+ }
+ x += (int)Card::GetScale()*m_dx;
+ y += (int)Card::GetScale()*m_dy;
+ }
+
+ // card not found in pile, return origin of pile
+ x = m_x;
+ y = m_y;
}
if (x >= cardX - Card::GetWidth() && x <= cardX + Card::GetWidth() &&
y >= cardY - Card::GetHeight() && y <= cardY + Card::GetHeight())
{
- return true;
+ return true;
}
return false;
}
-
-
-Pile::~Pile()
-{
-// nothing special at the moment
-}