if ( m_frameMenuBar )
{
delete m_frameMenuBar;
- m_frameMenuBar = (wxMenuBar *) NULL;
+ m_frameMenuBar = NULL;
}
#endif // wxUSE_MENUS
if ( m_frameStatusBar )
{
delete m_frameStatusBar;
- m_frameStatusBar = (wxStatusBar *) NULL;
+ m_frameStatusBar = NULL;
}
#endif // wxUSE_STATUSBAR
if ( m_frameToolBar )
{
delete m_frameToolBar;
- m_frameToolBar = (wxToolBar *) NULL;
+ m_frameToolBar = NULL;
}
#endif // wxUSE_TOOLBAR
}
return pt;
}
-
-void wxFrameBase::SendSizeEvent()
-{
- wxSizeEvent event( GetSize(), GetId() );
- event.SetEventObject( this );
- GetEventHandler()->AddPendingEvent( event );
-}
-
-
// ----------------------------------------------------------------------------
// misc
// ----------------------------------------------------------------------------
+#if wxUSE_MENUS
+
bool wxFrameBase::ProcessCommand(int id)
{
-#if wxUSE_MENUS
wxMenuBar *bar = GetMenuBar();
if ( !bar )
return false;
- wxCommandEvent commandEvent(wxEVT_COMMAND_MENU_SELECTED, id);
+ wxMenuItem *item = bar->FindItem(id);
+ if ( !item )
+ return false;
+
+ return ProcessCommand(item);
+}
+
+bool wxFrameBase::ProcessCommand(wxMenuItem *item)
+{
+ wxCommandEvent commandEvent(wxEVT_COMMAND_MENU_SELECTED, item->GetId());
commandEvent.SetEventObject(this);
- wxMenuItem *item = bar->FindItem(id);
- if (item)
- {
- if (!item->IsEnabled())
- return true;
+ if (!item->IsEnabled())
+ return true;
- if ((item->GetKind() == wxITEM_RADIO) && item->IsChecked() )
- return true;
+ if ((item->GetKind() == wxITEM_RADIO) && item->IsChecked() )
+ return true;
- if (item->IsCheckable())
- {
- item->Toggle();
+ if (item->IsCheckable())
+ {
+ item->Toggle();
- // use the new value
- commandEvent.SetInt(item->IsChecked());
- }
+ // use the new value
+ commandEvent.SetInt(item->IsChecked());
}
return HandleWindowEvent(commandEvent);
-#else // !wxUSE_MENUS
- wxUnusedVar(id);
-
- return false;
-#endif // wxUSE_MENUS/!wxUSE_MENUS
}
+#endif // wxUSE_MENUS
+
// Do the UI update processing for this window. This is
// provided for the application to call if it wants to
// force a UI update, particularly for the menus and toolbar.
#if wxUSE_MENUS
if (GetMenuBar())
{
- if ((flags & wxUPDATE_UI_FROMIDLE) && !wxUSE_IDLEMENUUPDATES)
- {
- // If coming from an idle event, we only
- // want to update the menus if we're
- // in the wxUSE_IDLEMENUUPDATES configuration:
- // so if we're not, do nothing
- }
- else
+ // If coming from an idle event, we only want to update the menus if
+ // we're in the wxUSE_IDLEMENUUPDATES configuration, otherwise they
+ // will be update when the menu is opened later
+#if !wxUSE_IDLEMENUUPDATES
+ if ( !(flags & wxUPDATE_UI_FROMIDLE) )
+#endif // wxUSE_IDLEMENUUPDATES
DoMenuUpdates();
}
#endif // wxUSE_MENUS
#endif // wxUSE_STATUSBAR
}
-#if !wxUSE_IDLEMENUUPDATES
void wxFrameBase::OnMenuOpen(wxMenuEvent& event)
-#else
-void wxFrameBase::OnMenuOpen(wxMenuEvent& WXUNUSED(event))
-#endif
{
-#if !wxUSE_IDLEMENUUPDATES
+#if wxUSE_IDLEMENUUPDATES
+ wxUnusedVar(event);
+#else // !wxUSE_IDLEMENUUPDATES
+ // as we didn't update the menus from idle time, do it now
DoMenuUpdates(event.GetMenu());
-#endif // !wxUSE_IDLEMENUUPDATES
+#endif // wxUSE_IDLEMENUUPDATES/!wxUSE_IDLEMENUUPDATES
}
void wxFrameBase::OnMenuClose(wxMenuEvent& WXUNUSED(event))
{
// the main status bar can only be created once (or else it should be
// deleted before calling CreateStatusBar() again)
- wxCHECK_MSG( !m_frameStatusBar, (wxStatusBar *)NULL,
+ wxCHECK_MSG( !m_frameStatusBar, NULL,
wxT("recreating status bar in wxFrame") );
SetStatusBar(OnCreateStatusBar(number, style, id, name));
if ( menuId != wxID_SEPARATOR && menuId != -3 /* wxID_TITLE */ )
{
const wxMenuItem * const item = FindItemInMenuBar(menuId);
- if ( item )
+ if ( item && !item->IsSeparator() )
helpString = item->GetHelp();
// notice that it's ok if we don't find the item because it might
{
// the main toolbar can't be recreated (unless it was explicitly deleted
// before)
- wxCHECK_MSG( !m_frameToolBar, (wxToolBar *)NULL,
+ wxCHECK_MSG( !m_frameToolBar, NULL,
wxT("recreating toolbar in wxFrame") );
if ( style == -1 )
this->AttachMenuBar(menubar);
}
-const wxMenuItem *wxFrameBase::FindItemInMenuBar(int menuId) const
+wxMenuItem *wxFrameBase::FindItemInMenuBar(int menuId) const
{
const wxMenuBar * const menuBar = GetMenuBar();