#define _WX_FONT_H_
#ifdef __GNUG__
-#pragma interface "font.h"
+ #pragma interface "font.h"
#endif
-#include "wx/gdiobj.h"
-#include "wx/list.h"
-
-class WXDLLEXPORT wxFont;
-
-class WXDLLEXPORT wxFontRefData: public wxGDIRefData
+// Font
+class wxFont : public wxFontBase
{
- friend class WXDLLEXPORT wxFont;
public:
- wxFontRefData();
- wxFontRefData(const wxFontRefData& data);
- ~wxFontRefData();
-protected:
- int m_pointSize;
- int m_family;
- int m_style;
- int m_weight;
- bool m_underlined;
- wxString m_faceName;
-
- // A list of XFontStructs indexed by scale (*100)
- wxList m_fontsByScale;
-};
+ // ctors and such
+ wxFont() { Init(); }
+ wxFont(const wxFont& font) { Init(); Ref(font); }
+
+ wxFont(int size,
+ int family,
+ int style,
+ int weight,
+ bool underlined = FALSE,
+ const wxString& face = wxEmptyString,
+ wxFontEncoding encoding = wxFONTENCODING_DEFAULT)
+ {
+ Init();
+
+ (void)Create(size, family, style, weight, underlined, face, encoding);
+ }
+
+ bool Create(int size,
+ int family,
+ int style,
+ int weight,
+ bool underlined = FALSE,
+ const wxString& face = wxEmptyString,
+ wxFontEncoding encoding = wxFONTENCODING_DEFAULT);
+
+ virtual ~wxFont();
+
+ // assignment
+ wxFont& operator=(const wxFont& font);
+
+ // implement base class pure virtuals
+ virtual int GetPointSize() const;
+ virtual int GetFamily() const;
+ virtual int GetStyle() const;
+ virtual int GetWeight() const;
+ virtual bool GetUnderlined() const;
+ virtual wxString GetFaceName() const;
+ virtual wxFontEncoding GetEncoding() const;
+
+ virtual void SetPointSize(int pointSize);
+ virtual void SetFamily(int family);
+ virtual void SetStyle(int style);
+ virtual void SetWeight(int weight);
+ virtual void SetFaceName(const wxString& faceName);
+ virtual void SetUnderlined(bool underlined);
+ virtual void SetEncoding(wxFontEncoding encoding);
+
+ // Implementation
+
+ // Find an existing, or create a new, XFontStruct
+ // based on this wxFont and the given scale. Append the
+ // font to list in the private data for future reference.
+
+ // TODO This is a fairly basic implementation, that doesn't
+ // allow for different facenames, and also doesn't do a mapping
+ // between 'standard' facenames (e.g. Arial, Helvetica, Times Roman etc.)
+ // and the fonts that are available on a particular system.
+ // Maybe we need to scan the user's machine to build up a profile
+ // of the fonts and a mapping file.
+
+ // Return font struct, and optionally the Motif font list
+ class wxXFont* GetInternalFont(double scale = 1.0,
+ WXDisplay* display = NULL) const;
+
+ // These two are helper functions for convenient access of the above.
+ WXFontStructPtr GetFontStruct(double scale = 1.0,
+ WXDisplay* display = NULL) const;
+ WXFontList GetFontList(double scale = 1.0,
+ WXDisplay* display = NULL) const;
-#define M_FONTDATA ((wxFontRefData *)m_refData)
+protected:
+ // common part of all ctors
+ void Init();
-WXDLLEXPORT_DATA(extern const char*) wxEmptyString;
+ // VZ: IMHO, we don't need it at all...
+ bool RealizeResource() { return TRUE; }
+ void Unshare();
-// Font
-class WXDLLEXPORT wxFont: public wxGDIObject
-{
- DECLARE_DYNAMIC_CLASS(wxFont)
-public:
- wxFont();
- wxFont(int pointSize, int family, int style, int weight, bool underlined = FALSE, const wxString& faceName = wxEmptyString);
- inline wxFont(const wxFont& font) { Ref(font); }
- inline wxFont(const wxFont* font) { if (font) Ref(*font); }
-
- ~wxFont();
-
- bool Create(int pointSize, int family, int style, int weight, bool underlined = FALSE, const wxString& faceName = wxEmptyString);
-
- virtual bool Ok() const { return (m_refData != NULL) ; }
-
- inline int GetPointSize() const { return M_FONTDATA->m_pointSize; }
- inline int GetFamily() const { return M_FONTDATA->m_family; }
- inline int GetStyle() const { return M_FONTDATA->m_style; }
- inline int GetWeight() const { return M_FONTDATA->m_weight; }
- wxString GetFamilyString() const ;
- wxString GetFaceName() const ;
- wxString GetStyleString() const ;
- wxString GetWeightString() const ;
- inline bool GetUnderlined() const { return M_FONTDATA->m_underlined; }
-
- void SetPointSize(int pointSize);
- void SetFamily(int family);
- void SetStyle(int style);
- void SetWeight(int weight);
- void SetFaceName(const wxString& faceName);
- void SetUnderlined(bool underlined);
-
- inline wxFont& operator = (const wxFont& font) { if (*this == font) return (*this); Ref(font); return *this; }
- inline bool operator == (const wxFont& font) { return m_refData == font.m_refData; }
- inline bool operator != (const wxFont& font) { return m_refData != font.m_refData; }
-
-// Implementation
-
- // Find an existing, or create a new, XFontStruct
- // based on this wxFont and the given scale. Append the
- // font to list in the private data for future reference.
-
- // TODO This is a very basic implementation, that doesn't
- // allow for different facenames, and also doesn't do a mapping
- // between 'standard' facenames (e.g. Arial, Helvetica, Times Roman etc.)
- // and the fonts that are available on a particular system.
- // Maybe we need to scan the user's machine to build up a profile
- // of the fonts and a mapping file.
-
- WXFontStructPtr FindOrCreateFontStruct(double scale = 1.0);
- WXFontStructPtr LoadQueryFont(int pointSize, int family, int style,
- int weight, bool underlined);
-protected:
- bool RealizeResource();
- void Unshare();
+private:
+ DECLARE_DYNAMIC_CLASS(wxFont)
};
#endif