#ifndef _WX_WXCHAR_H_
#define _WX_WXCHAR_H_
-#include "wx/defs.h" /* for wxUSE_UNICODE */
+/* defs.h indirectly includes this file, so don't include it here */
+#include "wx/platform.h"
+#include "wx/dlimpexp.h"
#if defined(HAVE_STRTOK_R) && defined(__DARWIN__) && defined(_MSL_USING_MW_C_HEADERS) && _MSL_USING_MW_C_HEADERS
char *strtok_r(char *, const char *, char **);
/*
Standard headers we need here.
- NB: don't include any wxWidgets headers here because almost of them include
+ NB: don't include any wxWidgets headers here because almost all of them include
this one!
*/
/* Almost all compiler have strdup(), but not quite all: CodeWarrior under Mac */
/* and VC++ for Windows CE don't provide it */
-#if !(defined(__MWERKS__) && defined(__WXMAC__)) && !defined(__WXWINCE__)
+#if defined(__VISUALC__) && __VISUALC__ >= 1400
+ #define wxStrdupA _strdup
+#elif !(defined(__MWERKS__) && defined(__WXMAC__)) && !defined(__WXWINCE__)
/* use #define, not inline wrapper, as it is tested with #ifndef below */
#define wxStrdupA strdup
#endif
/* char wchar_t is always unsigned) and (b) was how the previous */
/* definitions worked so keep it like this */
+ /* Sun's SunPro compiler supports the wchar_t type and wide character */
+ /* functions, but does not define __WCHAR_TYPE__. Define it here to */
+ /* allow unicode enabled builds. */
+ #if defined(__SUNPRO_CC) || defined(__SUNPRO_C)
+ #define __WCHAR_TYPE__ wxchar_t
+ #endif
+
/* GNU libc has __WCHAR_TYPE__ which requires special treatment, see */
/* comment below */
#if !defined(__WCHAR_TYPE__) || \