public:
wxWave();
wxWave(const wxString& fileName, bool isResource = FALSE);
- wxWave(int size, const byte* data);
+ wxWave(int size, const wxByte* data);
~wxWave();
public:
// Create from resource or file
bool Create(const wxString& fileName, bool isResource = FALSE);
// Create from data
- bool Create(int size, const byte* data);
+ bool Create(int size, const wxByte* data);
bool IsOk() const { return (m_waveData ? TRUE : FALSE); };
bool Play(bool async = TRUE, bool looped = FALSE) const;
bool Free();
private:
- byte* m_waveData;
+ wxByte* m_waveData;
int m_waveLength;
bool m_isResource;
};