wxTHREAD_JOINABLE
};
+enum wxThreadWait
+{
+ wxTHREAD_WAIT_BLOCK,
+ wxTHREAD_WAIT_YIELD, // process events while waiting; MSW only
+
+ // For compatibility reasons we use wxTHREAD_WAIT_YIELD by default as this
+ // was the default behaviour of wxMSW 2.8 but it should be avoided as it's
+ // dangerous and not portable.
+#if WXWIN_COMPATIBILITY_2_8
+ wxTHREAD_WAIT_DEFAULT = wxTHREAD_WAIT_YIELD
+#else
+ wxTHREAD_WAIT_DEFAULT = wxTHREAD_WAIT_BLOCK
+#endif
+};
+
// defines the interval of priority
enum
{
// enter the section (the same as locking a mutex)
wxCRITSECT_INLINE void Enter();
+ // try to enter the section (the same as trying to lock a mutex)
+ wxCRITSECT_INLINE bool TryEnter();
+
// leave the critical section (same as unlocking a mutex)
wxCRITSECT_INLINE void Leave();
inline wxCriticalSection::~wxCriticalSection() { }
inline void wxCriticalSection::Enter() { (void)m_mutex.Lock(); }
+ inline bool wxCriticalSection::TryEnter() { return m_mutex.TryLock() == wxMUTEX_NO_ERROR; }
inline void wxCriticalSection::Leave() { (void)m_mutex.Unlock(); }
#endif // wxCRITSECT_IS_MUTEX
// does it!
//
// will fill the rc pointer with the thread exit code if it's !NULL
- wxThreadError Delete(ExitCode *rc = NULL);
+ wxThreadError Delete(ExitCode *rc = NULL,
+ wxThreadWait waitMode = wxTHREAD_WAIT_DEFAULT);
// waits for a joinable thread to finish and returns its exit code
//
// Returns (ExitCode)-1 on error (for example, if the thread is not
// joinable)
- ExitCode Wait();
+ ExitCode Wait(wxThreadWait waitMode = wxTHREAD_WAIT_DEFAULT);
// kills the thread without giving it any chance to clean up - should
// not be used under normal circumstances, use Delete() instead.