#include "wx/msw/private.h"
#endif
-#if defined(HAVE_DLERROR) && !defined(__EMX__)
+// note that we have our own dlerror() implementation under Darwin
+#if (defined(HAVE_DLERROR) && !defined(__EMX__)) || defined(__DARWIN__)
#define wxHAVE_DYNLIB_ERROR
#endif
-class WXDLLIMPEXP_BASE wxDynamicLibraryDetailsCreator;
+class WXDLLIMPEXP_FWD_BASE wxDynamicLibraryDetailsCreator;
// ----------------------------------------------------------------------------
// conditional compilation
// native version, even if configure detected presence of DLOPEN.
#if defined(__OS2__) || defined(__EMX__) || defined(__WINDOWS__)
typedef HMODULE wxDllType;
+#elif defined(__DARWIN__)
+ // Don't include dlfcn.h on Darwin, we may be using our own replacements.
+ typedef void *wxDllType;
#elif defined(HAVE_DLOPEN)
#include <dlfcn.h>
typedef void *wxDllType;
#elif defined(HAVE_SHL_LOAD)
#include <dl.h>
typedef shl_t wxDllType;
-#elif defined(__DARWIN__)
- typedef void *wxDllType;
#elif defined(__WXMAC__)
#include <CodeFragments.h>
typedef CFragConnectionID wxDllType;
wxDL_NOSHARE = 0x00000010, // load new DLL, don't reuse already loaded
// (only for wxPluginManager)
+ wxDL_QUIET = 0x00000020, // don't log an error if failed to load
+
wxDL_DEFAULT = wxDL_NOW // default flags correspond to Win32
};
#define wxDYNLIB_FUNCTION(type, name, dynlib) \
type pfn ## name = (type)(dynlib).GetSymbol(_T(#name))
+
+// a more convenient function replacing wxDYNLIB_FUNCTION above
+//
+// it uses the convention that the type of the function is its name suffixed
+// with "_t" but it doesn't define a variable but just assigns the loaded value
+// to it and also allows to pass it the prefix to be used instead of hardcoding
+// "pfn" (the prefix can be "m_" or "gs_pfn" or whatever)
+//
+// notice that this function doesn't generate error messages if the symbol
+// couldn't be loaded, the caller should generate the appropriate message
+#define wxDL_INIT_FUNC(pfx, name, dynlib) \
+ pfx ## name = (name ## _t)(dynlib).RawGetSymbol(#name)
+
+#ifdef __WXMSW__
+
+// same as wxDL_INIT_FUNC() but appends 'A' or 'W' to the function name, see
+// wxDynamicLibrary::GetSymbolAorW()
+#define wxDL_INIT_FUNC_AW(pfx, name, dynlib) \
+ pfx ## name = (name ## _t)(dynlib).GetSymbolAorW(#name)
+
+#endif // __WXMSW__
+
+// the following macros can be used to redirect a whole library to a class and
+// check at run-time if the library is present and contains all required
+// methods
+//
+// notice that they are supposed to be used inside a class which has "m_ok"
+// member variable indicating if the library had been successfully loaded
+
+// helper macros constructing the name of the variable storing the function
+// pointer and the name of its type from the function name
+#define wxDL_METHOD_NAME(name) m_pfn ## name
+#define wxDL_METHOD_TYPE(name) name ## _t
+
+// parameters are:
+// - rettype: return type of the function, e.g. "int"
+// - name: name of the function, e.g. "foo"
+// - args: function signature in parentheses, e.g. "(int x, int y)"
+// - argnames: the names of the parameters in parentheses, e.g. "(x, y)"
+// - defret: the value to return if the library wasn't successfully loaded
+#define wxDL_METHOD_DEFINE( rettype, name, args, argnames, defret ) \
+ typedef rettype (* wxDL_METHOD_TYPE(name)) args ; \
+ wxDL_METHOD_TYPE(name) wxDL_METHOD_NAME(name); \
+ rettype name args \
+ { return m_ok ? wxDL_METHOD_NAME(name) argnames : defret; }
+
+#define wxDL_VOIDMETHOD_DEFINE( name, args, argnames ) \
+ typedef void (* wxDL_METHOD_TYPE(name)) args ; \
+ wxDL_METHOD_TYPE(name) wxDL_METHOD_NAME(name); \
+ void name args \
+ { if ( m_ok ) wxDL_METHOD_NAME(name) argnames ; }
+
+#define wxDL_METHOD_LOAD(lib, name) \
+ wxDL_METHOD_NAME(name) = \
+ (wxDL_METHOD_TYPE(name)) lib.GetSymbol(#name, &m_ok); \
+ if ( !m_ok ) return false
+
// ----------------------------------------------------------------------------
// wxDynamicLibraryDetails: contains details about a loaded wxDynamicLibrary
// ----------------------------------------------------------------------------
static wxDllType GetProgramHandle();
// return the platform standard DLL extension (with leading dot)
- static const wxChar *GetDllExt() { return ms_dllext; }
+ static const wxString& GetDllExt() { return ms_dllext; }
wxDynamicLibrary() : m_handle(0) { }
wxDynamicLibrary(const wxString& libname, int flags = wxDL_DEFAULT)
// platform specific shared lib suffix.
- static const wxChar *ms_dllext;
+ static const wxString ms_dllext;
// the handle to DLL or NULL
wxDllType m_handle;