/////////////////////////////////////////////////////////////////////////////
-// Name: scrolwin.h
-// Purpose: wxScrolledWindow class
+// Name: wx/generic/scrolwin.h
+// Purpose: wxGenericScrolledWindow class
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
-// Copyright: (c) Julian Smart and Markus Holzem
-// Licence: wxWindows license
+// Copyright: (c) Julian Smart
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifndef __SCROLWINH_G__
-#define __SCROLWINH_G__
+#ifndef _WX_GENERIC_SCROLLWIN_H_
+#define _WX_GENERIC_SCROLLWIN_H_
-#ifdef __GNUG__
-#pragma interface "scrolwin.h"
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
+ #pragma interface "genscrolwin.h"
#endif
-#include "wx/window.h"
+// ----------------------------------------------------------------------------
+// headers and constants
+// ----------------------------------------------------------------------------
-WXDLLEXPORT_DATA(extern const char*) wxPanelNameStr;
+#include "wx/window.h"
+#include "wx/panel.h"
-class WXDLLEXPORT wxScrolledWindow: public wxWindow
-{
- DECLARE_ABSTRACT_CLASS(wxScrolledWindow)
+WXDLLEXPORT_DATA(extern const wxChar*) wxPanelNameStr;
-public:
- wxScrolledWindow(void);
- inline wxScrolledWindow(wxWindow *parent, wxWindowID id = -1,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = wxHSCROLL|wxVSCROLL,
- const wxString& name = wxPanelNameStr)
- {
- Create(parent, id, pos, size, style, name);
- }
-
- inline ~wxScrolledWindow(void) {}
-
- bool Create(wxWindow *parent, wxWindowID id,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = wxHSCROLL|wxVSCROLL,
- const wxString& name = wxPanelNameStr);
-
- // Set client size
- // Should take account of scrollbars
-// virtual void SetClientSize(int width, int size);
-
- // Is the window retained?
-// inline bool IsRetained(void) const;
-
- // Number of pixels per user unit (0 or -1 for no scrollbar)
- // Length of virtual canvas in user units
- // Length of page in user units
- virtual void SetScrollbars(int pixelsPerUnitX, int pixelsPerUnitY,
- int noUnitsX, int noUnitsY,
- int xPos = 0, int yPos = 0,
- bool noRefresh = FALSE );
-
- // Physically scroll the window
- virtual void Scroll(int x_pos, int y_pos);
-
-#if WXWIN_COMPATIBILITY
- virtual void GetScrollUnitsPerPage(int *x_page, int *y_page) const;
+// default scrolled window style
+#ifndef wxScrolledWindowStyle
+ #define wxScrolledWindowStyle (wxHSCROLL | wxVSCROLL)
#endif
- int GetScrollPageSize(int orient) const ;
- void SetScrollPageSize(int orient, int pageSize);
-
- virtual void GetScrollPixelsPerUnit(int *x_unit, int *y_unit) const;
- // Enable/disable Windows scrolling in either direction.
- // If TRUE, wxWindows scrolls the canvas and only a bit of
- // the canvas is invalidated; no Clear() is necessary.
- // If FALSE, the whole canvas is invalidated and a Clear() is
- // necessary. Disable for when the scroll increment is used
- // to actually scroll a non-constant distance
- virtual void EnableScrolling(bool x_scrolling, bool y_scrolling);
-
- // Get the view start
- virtual void ViewStart(int *x, int *y) const;
-
- // Actual size in pixels when scrolling is taken into account
- virtual void GetVirtualSize(int *x, int *y) const;
-
- virtual void CalcScrolledPosition(int x, int y, int *xx, int *yy) const ;
- virtual void CalcUnscrolledPosition(int x, int y, float *xx, float *yy) const ;
-
- // Adjust the scrollbars
- virtual void AdjustScrollbars(void);
-
-/*
-#if WXWIN_COMPATIBILITY
- virtual void OldOnScroll(wxCommandEvent& WXUNUSED(event));
- virtual void OldOnPaint(void); // Called when needs painting
- virtual void OldOnSize(int width, int height); // Called on resize
- virtual void OldOnMouseEvent(wxMouseEvent& event); // Called on mouse event
- virtual void OldOnChar(wxKeyEvent& event); // Called on character event
+// avoid triggering this stupid VC++ warning
+#ifdef __VISUALC__
+ #pragma warning(disable:4355) // 'this' used in base member initializer list
#endif
-*/
-
- void OnScroll(wxScrollEvent& event);
- void OnSize(wxSizeEvent& event);
- void OnPaint(wxPaintEvent& event);
- // Override this function to draw the graphic.
- virtual void OnDraw(wxDC& WXUNUSED(dc)) {};
-
- // Override this function if you don't want to have wxScrolledWindow
- // automatically change the origin according to the scroll position.
- virtual void PrepareDC(wxDC& dc);
+// ----------------------------------------------------------------------------
+// wxGenericScrolledWindow
+// ----------------------------------------------------------------------------
+class WXDLLEXPORT wxGenericScrolledWindow : public wxPanel,
+ public wxScrollHelper
+{
public:
- ////////////////////////////////////////////////////////////////////////
- //// IMPLEMENTATION
-
- // Calculate scroll increment
- virtual int CalcScrollInc(wxScrollEvent& event);
-
- ////////////////////////////////////////////////////////////////////////
- //// PROTECTED DATA
+ wxGenericScrolledWindow() : wxScrollHelper(this) { }
+ wxGenericScrolledWindow(wxWindow *parent,
+ wxWindowID id = -1,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxScrolledWindowStyle,
+ const wxString& name = wxPanelNameStr)
+ : wxScrollHelper(this)
+ {
+ Create(parent, id, pos, size, style, name);
+ }
+
+ virtual ~wxGenericScrolledWindow();
+
+ bool Create(wxWindow *parent,
+ wxWindowID id,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxScrolledWindowStyle,
+ const wxString& name = wxPanelNameStr);
+
+ virtual void PrepareDC(wxDC& dc) { DoPrepareDC(dc); }
+
+ // lay out the window and its children
+ virtual bool Layout();
+
+ virtual void DoSetVirtualSize(int x, int y);
+
+#if WXWIN_COMPATIBILITY
+ virtual void GetScrollUnitsPerPage(int *x_page, int *y_page) const;
+ virtual void CalcUnscrolledPosition(int x, int y, float *xx, float *yy) const;
+ // Need to do this otherwise the compiler gets confuced
+ // between float and int calls to this function.
+ void CalcUnscrolledPosition(int x, int y, int *xx, int *yy) const
+ { wxScrollHelper::CalcScrolledPosition(x, y, xx, yy); }
+ wxPoint CalcUnscrolledPosition(const wxPoint& pt) const
+ { return wxScrollHelper::CalcScrolledPosition(pt); }
+#endif // WXWIN_COMPATIBILITY
+
protected:
- int m_xScrollPixelsPerLine;
- int m_yScrollPixelsPerLine;
- bool m_xScrollingEnabled;
- bool m_yScrollingEnabled;
- int m_xScrollPosition;
- int m_yScrollPosition;
- int m_xScrollLines;
- int m_yScrollLines;
- int m_xScrollLinesPerPage;
- int m_yScrollLinesPerPage;
-
-DECLARE_EVENT_TABLE()
+ // this is needed for wxEVT_PAINT processing hack described in
+ // wxScrollHelperEvtHandler::ProcessEvent()
+ void OnPaint(wxPaintEvent& event);
+
+ // we need to return a special WM_GETDLGCODE value to process just the
+ // arrows but let the other navigation characters through
+#ifdef __WXMSW__
+ virtual long MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
+#endif // __WXMSW__
+
+private:
+ DECLARE_DYNAMIC_CLASS_NO_COPY(wxGenericScrolledWindow)
+ DECLARE_EVENT_TABLE()
};
-////////////////////////////////////////////////////////////////////////
-//// INLINES
+#ifdef __VISUALC__
+ #pragma warning(default:4355)
+#endif
#endif
- // __SCROLWINH_G__
+ // _WX_GENERIC_SCROLLWIN_H_
+