// Purpose: wxSound class (loads and plays short Windows .wav files).
// Optional on non-Windows platforms.
// Author: Ryan Norton, Stefan Csomor
// Modified by:
// Created: 1998-01-01
// Purpose: wxSound class (loads and plays short Windows .wav files).
// Optional on non-Windows platforms.
// Author: Ryan Norton, Stefan Csomor
// Modified by:
// Created: 1998-01-01
// Copyright: (c) Ryan Norton, Stefan Csomor
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// Copyright: (c) Ryan Norton, Stefan Csomor
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
virtual bool Play(unsigned int flags) = 0;
// stops the sound and deletes the optional timer
virtual void Stop();
// can be called by a timer for repeated tasks during playback
virtual void SoundTask();
virtual bool Play(unsigned int flags) = 0;
// stops the sound and deletes the optional timer
virtual void Stop();
// can be called by a timer for repeated tasks during playback
virtual void SoundTask();
// does the true work of stopping and cleaning up
virtual void DoStop() = 0;
protected :
void CreateAndStartTimer();
// does the true work of stopping and cleaning up
virtual void DoStop() = 0;
protected :
void CreateAndStartTimer();
- wxSound(const wxString& fileName, bool isResource = FALSE);
- wxSound(int size, const wxByte* data);
+ wxSound(const wxString& fileName, bool isResource = false);
+ wxSound(size_t size, const void* data);