rect = wxDisplay(dpy).GetGeometry();
}
else // fall back to the main desktop
-#else // wxUSE_DISPLAY
+#endif // wxUSE_DISPLAY
{
// resize to the size of the desktop
wxCopyRECTToRect(wxGetWindowRect(::GetDesktopWindow()), rect);
rect.y = 0;
#endif
}
-#endif // wxUSE_DISPLAY
SetSize(rect);
void wxTopLevelWindowMSW::RequestUserAttention(int flags)
{
- // check if we can use FlashWindowEx(): unfortunately an explicit test for
- // FLASHW_STOP, for example, doesn't work because MSVC6 headers do #define
- // it but don't provide FlashWindowEx() declaration
-#if (WINVER >= 0x0500 && (defined FLASHW_STOP))
+ // check if we can use FlashWindowEx(): unfortunately a simple test for
+ // FLASHW_STOP doesn't work because MSVC6 headers do #define it but don't
+ // provide FlashWindowEx() declaration, so try to detect whether we have
+ // real headers for WINVER 0x0500 by checking for existence of a symbol not
+ // declated in MSVC6 header
+#if defined(FLASHW_STOP) && defined(VK_XBUTTON1)
// available in the headers, check if it is supported by the system
typedef BOOL (WINAPI *FlashWindowEx_t)(FLASHWINFO *pfwi);
FlashWindowEx_t s_pfnFlashWindowEx = NULL;
s_pfnFlashWindowEx = (FlashWindowEx_t)
dllUser32.GetSymbol(_T("FlashWindowEx"));
- // we can safely unload user32.dll here, it's goign to remain loaded as
+ // we can safely unload user32.dll here, it's going to remain loaded as
// long as the program is running anyhow
}