#if wxUSE_SOCKETS
bool Reconnect();
- virtual bool Connect( const wxString& WXUNUSED(host) ) { return FALSE; }
- virtual bool Connect( const wxSockAddress& addr, bool WXUNUSED(wait) = TRUE)
+ virtual bool Connect( const wxString& WXUNUSED(host) ) { return false; }
+ virtual bool Connect( const wxSockAddress& addr, bool WXUNUSED(wait) = true)
{ return wxSocketClient::Connect(addr); }
// read a '\r\n' terminated line from the given socket and put it in
virtual bool Abort() = 0;
virtual wxInputStream *GetInputStream(const wxString& path) = 0;
- virtual wxProtocolError GetError() = 0;
- virtual wxString GetContentType() { return wxEmptyString; }
- virtual void SetUser(const wxString& WXUNUSED(user)) {}
- virtual void SetPassword(const wxString& WXUNUSED(passwd) ) {}
+ virtual wxString GetContentType() const = 0;
+
+ // the error code
+ virtual wxProtocolError GetError() const { return m_lastError; }
+
+ void SetUser(const wxString& user) { m_username = user; }
+ void SetPassword(const wxString& passwd) { m_password = passwd; }
+
+ virtual void SetDefaultTimeout(wxUint32 Value);
+
+ // override wxSocketBase::SetTimeout function to avoid that the internal
+ // m_uiDefaultTimeout goes out-of-sync:
+ virtual void SetTimeout(long seconds)
+ { SetDefaultTimeout(seconds); }
+
+
+protected:
+ // the timeout associated with the protocol:
+ wxUint32 m_uiDefaultTimeout;
+
+ wxString m_username;
+ wxString m_password;
+
+ // this must be always updated by the derived classes!
+ wxProtocolError m_lastError;
private:
DECLARE_DYNAMIC_CLASS_NO_COPY(wxProtocol)