#ifndef _WX_COCOA_APP_H_
#define _WX_COCOA_APP_H_
+typedef struct __CFRunLoopObserver * CFRunLoopObserverRef;
+typedef const struct __CFString * CFStringRef;
+
+#include "wx/mac/corefoundation/cfref.h"
+
// ========================================================================
// wxApp
// ========================================================================
class WXDLLEXPORT wxApp: public wxAppBase
{
DECLARE_DYNAMIC_CLASS(wxApp)
- DECLARE_EVENT_TABLE()
// ------------------------------------------------------------------------
// initialization
// ------------------------------------------------------------------------
public:
wxApp();
- virtual ~wxApp() {}
+ virtual ~wxApp();
// ------------------------------------------------------------------------
// Cocoa specifics
// ------------------------------------------------------------------------
public:
inline WX_NSApplication GetNSApplication() { return m_cocoaApp; }
- void CocoaInstallRequestedIdleHandler() { if(m_isIdle) CocoaInstallIdleHandler(); }
- inline void CocoaRequestIdle() { m_isIdle = true; }
+ virtual void CocoaDelegate_applicationWillBecomeActive();
+ virtual void CocoaDelegate_applicationDidBecomeActive();
+ virtual void CocoaDelegate_applicationWillResignActive();
+ virtual void CocoaDelegate_applicationDidResignActive();
+ virtual void CocoaDelegate_applicationWillUpdate();
+ virtual void CF_ObserveMainRunLoopBeforeWaiting(CFRunLoopObserverRef observer, int activity);
protected:
WX_NSApplication m_cocoaApp;
+ struct objc_object *m_cocoaAppDelegate;
WX_NSThread m_cocoaMainThread;
- void CocoaInstallIdleHandler();
- bool m_isIdle;
+ wxCFRef<CFRunLoopObserverRef> m_cfRunLoopIdleObserver;
+ wxCFRef<CFStringRef> m_cfObservedRunLoopMode;
// ------------------------------------------------------------------------
// Implementation
// ------------------------------------------------------------------------
public:
// Implement wxAppBase pure virtuals
- virtual int MainLoop();
- virtual void ExitMainLoop();
- virtual bool Pending();
- virtual bool Dispatch();
-
virtual void Exit();
virtual bool Yield(bool onlyIfNeeded = FALSE);
- virtual void WakeUpIdle() { CocoaRequestIdle(); }
+ virtual void WakeUpIdle();
virtual bool Initialize(int& argc, wxChar **argv);
virtual void CleanUp();
bool IsInAssert() const { return m_isInAssert; }
#endif // __WXDEBUG__
+ // Set true _before_ initializing wx to force embedded mode (no app delegate, etc.)
+ static bool sm_isEmbedded;
private:
#ifdef __WXDEBUG__
bool m_isInAssert;