int m_border;
int m_flag;
- // If TRUE, then this item is considered in the layout
+ // If true, then this item is considered in the layout
// calculation. Otherwise, it is skipped over.
bool m_show;
// use Detach instead.
wxDEPRECATED( virtual bool Remove( wxWindow *window ) );
virtual bool Remove( wxSizer *sizer );
- virtual bool Remove( size_t index );
+ virtual bool Remove( int index );
virtual bool Detach( wxWindow *window );
virtual bool Detach( wxSizer *sizer );
- virtual bool Detach( size_t index );
+ virtual bool Detach( int index );
- virtual void Clear( bool delete_windows=FALSE );
+ virtual void Clear( bool delete_windows = false );
virtual void DeleteWindows();
void SetMinSize( int width, int height )
// Manage whether individual scene items are considered
// in the layout calculations or not.
- void Show( wxWindow *window, bool show = TRUE );
- void Show( wxSizer *sizer, bool show = TRUE );
- void Show( size_t index, bool show = TRUE );
+ void Show( wxWindow *window, bool show = true );
+ void Show( wxSizer *sizer, bool show = true );
+ void Show( size_t index, bool show = true );
void Hide( wxSizer *sizer )
- { Show( sizer, FALSE ); }
+ { Show( sizer, false ); }
void Hide( wxWindow *window )
- { Show( window, FALSE ); }
+ { Show( window, false ); }
void Hide( size_t index )
- { Show( index, FALSE ); }
+ { Show( index, false ); }
bool IsShown( wxWindow *window ) const;
bool IsShown( wxSizer *sizer ) const;
wxGridSizer( int rows, int cols, int vgap, int hgap );
wxGridSizer( int cols, int vgap = 0, int hgap = 0 );
- void RecalcSizes();
- wxSize CalcMin();
+ virtual void RecalcSizes();
+ virtual wxSize CalcMin();
void SetCols( int cols ) { m_cols = cols; }
void SetRows( int rows ) { m_rows = rows; }
// wxFlexGridSizer
//---------------------------------------------------------------------------
+// the bevaiour for resizing wxFlexGridSizer cells in the "non-flexible"
+// direction
+enum wxFlexSizerGrowMode
+{
+ // don't resize the cells in non-flexible direction at all
+ wxFLEX_GROWMODE_NONE,
+
+ // uniformly resize only the specified ones (default)
+ wxFLEX_GROWMODE_SPECIFIED,
+
+ // uniformly resize all cells
+ wxFLEX_GROWMODE_ALL
+};
+
class WXDLLEXPORT wxFlexGridSizer: public wxGridSizer
{
public:
+ // ctors/dtor
wxFlexGridSizer( int rows, int cols, int vgap, int hgap );
wxFlexGridSizer( int cols, int vgap = 0, int hgap = 0 );
- ~wxFlexGridSizer();
+ virtual ~wxFlexGridSizer();
- void RecalcSizes();
- wxSize CalcMin();
+ // set the rows/columns which will grow (the others will remain of the
+ // constant initial size)
void AddGrowableRow( size_t idx );
void RemoveGrowableRow( size_t idx );
void AddGrowableCol( size_t idx );
void RemoveGrowableCol( size_t idx );
-protected:
- int *m_rowHeights;
- int *m_colWidths;
- wxArrayInt m_growableRows;
- wxArrayInt m_growableCols;
- void CreateArrays();
+ // the sizer cells may grow in both directions, not grow at all or only
+ // grow in one direction but not the other
+
+ // the direction may be wxVERTICAL, wxHORIZONTAL or wxBOTH (default)
+ void SetFlexibleDirection(int direction) { m_flexDirection = direction; }
+ int GetFlexibleDirection() const { return m_flexDirection; }
+
+ // note that the grow mode only applies to the direction which is not
+ // flexible
+ void SetNonFlexibleGrowMode(wxFlexSizerGrowMode mode) { m_growMode = mode; }
+ wxFlexSizerGrowMode GetNonFlexibleGrowMode() const { return m_growMode; }
+
+
+ // implementation
+ virtual void RecalcSizes();
+ virtual wxSize CalcMin();
+
+protected:
+ // the heights/widths of all rows/columns
+ wxArrayInt m_rowHeights,
+ m_colWidths;
+
+ // indices of the growable columns and rows
+ wxArrayInt m_growableRows,
+ m_growableCols;
+
+ // parameters describing whether the growable cells should be resized in
+ // both directions or only one
+ int m_flexDirection;
+ wxFlexSizerGrowMode m_growMode;
private:
DECLARE_CLASS(wxFlexGridSizer);