#endif
#include "wx/statline.h"
+#include "wx/wfstream.h"
+#include "wx/filedlg.h"
#include "life.h"
#include "game.h"
#include "dialogs.h"
+#include "reader.h"
// --------------------------------------------------------------------------
// resources
// bitmap buttons for the toolbar
#include "bitmaps/reset.xpm"
+ #include "bitmaps/open.xpm"
#include "bitmaps/play.xpm"
#include "bitmaps/stop.xpm"
#include "bitmaps/zoomin.xpm"
#include "bitmaps/zoomout.xpm"
+ #include "bitmaps/info.xpm"
// navigator
#include "bitmaps/north.xpm"
// timer
ID_TIMER = 1001,
- // menu items and toolbar buttons
- ID_RESET,
+ // file menu
+ ID_NEW,
+ ID_OPEN,
ID_SAMPLES,
ID_ABOUT,
ID_EXIT,
- ID_START,
- ID_STEP,
- ID_STOP,
- ID_ZOOMIN,
- ID_ZOOMOUT,
- ID_TOPSPEED,
-
- // speed selection slider
- ID_SLIDER,
- // navigation
+ // view menu
ID_SHOWNAV,
ID_ORIGIN,
ID_CENTER,
ID_SOUTH,
ID_EAST,
ID_WEST,
+ ID_ZOOMIN,
+ ID_ZOOMOUT,
+ ID_INFO,
+
+ // game menu
+ ID_START,
+ ID_STEP,
+ ID_STOP,
+ ID_TOPSPEED,
+
+ // speed selection slider
+ ID_SLIDER,
};
// --------------------------------------------------------------------------
// Event tables
BEGIN_EVENT_TABLE(LifeFrame, wxFrame)
+ EVT_MENU (ID_NEW, LifeFrame::OnMenu)
+ EVT_MENU (ID_OPEN, LifeFrame::OnOpen)
EVT_MENU (ID_SAMPLES, LifeFrame::OnSamples)
- EVT_MENU (ID_RESET, LifeFrame::OnMenu)
EVT_MENU (ID_ABOUT, LifeFrame::OnMenu)
EVT_MENU (ID_EXIT, LifeFrame::OnMenu)
- EVT_MENU (ID_START, LifeFrame::OnMenu)
- EVT_MENU (ID_STEP, LifeFrame::OnMenu)
- EVT_MENU (ID_STOP, LifeFrame::OnMenu)
- EVT_MENU (ID_TOPSPEED, LifeFrame::OnMenu)
EVT_MENU (ID_SHOWNAV, LifeFrame::OnMenu)
EVT_MENU (ID_ORIGIN, LifeFrame::OnNavigate)
EVT_BUTTON (ID_CENTER, LifeFrame::OnNavigate)
EVT_BUTTON (ID_WEST, LifeFrame::OnNavigate)
EVT_MENU (ID_ZOOMIN, LifeFrame::OnZoom)
EVT_MENU (ID_ZOOMOUT, LifeFrame::OnZoom)
+ EVT_MENU (ID_INFO, LifeFrame::OnMenu)
+ EVT_MENU (ID_START, LifeFrame::OnMenu)
+ EVT_MENU (ID_STEP, LifeFrame::OnMenu)
+ EVT_MENU (ID_STOP, LifeFrame::OnMenu)
+ EVT_MENU (ID_TOPSPEED, LifeFrame::OnMenu)
EVT_COMMAND_SCROLL (ID_SLIDER, LifeFrame::OnSlider)
EVT_TIMER (ID_TIMER, LifeFrame::OnTimer)
EVT_CLOSE ( LifeFrame::OnClose)
EVT_PAINT ( LifeCanvas::OnPaint)
EVT_SCROLLWIN ( LifeCanvas::OnScroll)
EVT_SIZE ( LifeCanvas::OnSize)
- EVT_MOUSE_EVENTS ( LifeCanvas::OnMouse)
+ EVT_MOTION ( LifeCanvas::OnMouse)
+ EVT_LEFT_DOWN ( LifeCanvas::OnMouse)
+ EVT_LEFT_UP ( LifeCanvas::OnMouse)
+ EVT_LEFT_DCLICK ( LifeCanvas::OnMouse)
EVT_ERASE_BACKGROUND( LifeCanvas::OnEraseBackground)
END_EVENT_TABLE()
// ==========================================================================
// some shortcuts
-#define ADD_TOOL(id, bmp, tooltip, help) \
+#define ADD_TOOL(id, bmp, tooltip, help) \
toolBar->AddTool(id, bmp, wxNullBitmap, FALSE, -1, -1, (wxObject *)0, tooltip, help)
wxMenu *menuView = new wxMenu("", wxMENU_TEAROFF);
wxMenu *menuGame = new wxMenu("", wxMENU_TEAROFF);
- menuFile->Append(ID_RESET, _("Reset"), _("Start a new game"));
- menuFile->Append(ID_SAMPLES, _("Sample game..."), _("Select a sample configuration"));
+ menuFile->Append(ID_NEW, _("&New"), _("Start a new game"));
+ menuFile->Append(ID_OPEN, _("&Open..."), _("Open an existing Life pattern"));
+ menuFile->Append(ID_SAMPLES, _("&Sample game..."), _("Select a sample configuration"));
menuFile->AppendSeparator();
menuFile->Append(ID_ABOUT, _("&About...\tCtrl-A"), _("Show about dialog"));
menuFile->AppendSeparator();
menuFile->Append(ID_EXIT, _("E&xit\tAlt-X"), _("Quit this program"));
- menuView->Append(ID_SHOWNAV, _("Navigation toolbox"), _("Show or hide toolbox"), TRUE);
+ menuView->Append(ID_SHOWNAV, _("Navigation &toolbox"), _("Show or hide toolbox"), TRUE);
menuView->Check (ID_SHOWNAV, TRUE);
menuView->AppendSeparator();
- menuView->Append(ID_ORIGIN, _("Absolute origin"), _("Go to (0, 0)"));
- menuView->Append(ID_CENTER, _("Center of mass"), _("Find center of mass"));
- menuView->Append(ID_NORTH, _("North"), _("Find northernmost cell"));
- menuView->Append(ID_SOUTH, _("South"), _("Find southernmost cell"));
- menuView->Append(ID_EAST, _("East"), _("Find easternmost cell"));
- menuView->Append(ID_WEST, _("West"), _("Find westernmost cell"));
+ menuView->Append(ID_ORIGIN, _("&Absolute origin"), _("Go to (0, 0)"));
+ menuView->Append(ID_CENTER, _("&Center of mass"), _("Find center of mass"));
+ menuView->Append(ID_NORTH, _("&North"), _("Find northernmost cell"));
+ menuView->Append(ID_SOUTH, _("&South"), _("Find southernmost cell"));
+ menuView->Append(ID_EAST, _("&East"), _("Find easternmost cell"));
+ menuView->Append(ID_WEST, _("&West"), _("Find westernmost cell"));
menuView->AppendSeparator();
- menuView->Append(ID_ZOOMIN, _("Zoom &in\tCtrl-I"));
- menuView->Append(ID_ZOOMOUT, _("Zoom &out\tCtrl-O"));
+ menuView->Append(ID_ZOOMIN, _("Zoom &in\tCtrl-I"), _("Zoom in"));
+ menuView->Append(ID_ZOOMOUT, _("Zoom &out\tCtrl-O"), _("Zoom out"));
+ menuView->Append(ID_INFO, _("&Description...\tCtrl-D"), _("View pattern description"));
menuGame->Append(ID_START, _("&Start\tCtrl-S"), _("Start"));
menuGame->Append(ID_STEP, _("&Next\tCtrl-N"), _("Single step"));
menuGame->Append(ID_STOP, _("S&top\tCtrl-T"), _("Stop"));
menuGame->Enable(ID_STOP, FALSE);
menuGame->AppendSeparator();
- menuGame->Append(ID_TOPSPEED, _("Top speed!"), _("Go as fast as possible"));
+ menuGame->Append(ID_TOPSPEED, _("T&op speed!"), _("Go as fast as possible"));
wxMenuBar *menuBar = new wxMenuBar();
menuBar->Append(menuFile, _("&File"));
SetMenuBar(menuBar);
// tool bar
- wxBitmap tbBitmaps[5];
+ wxBitmap tbBitmaps[7];
tbBitmaps[0] = wxBITMAP(reset);
- tbBitmaps[1] = wxBITMAP(play);
- tbBitmaps[2] = wxBITMAP(stop);
- tbBitmaps[3] = wxBITMAP(zoomin);
- tbBitmaps[4] = wxBITMAP(zoomout);
+ tbBitmaps[1] = wxBITMAP(open);
+ tbBitmaps[2] = wxBITMAP(zoomin);
+ tbBitmaps[3] = wxBITMAP(zoomout);
+ tbBitmaps[4] = wxBITMAP(info);
+ tbBitmaps[5] = wxBITMAP(play);
+ tbBitmaps[6] = wxBITMAP(stop);
wxToolBar *toolBar = CreateToolBar();
toolBar->SetMargins(5, 5);
toolBar->SetToolBitmapSize(wxSize(16, 16));
- ADD_TOOL(ID_RESET, tbBitmaps[0], _("Reset"), _("Start a new game"));
- ADD_TOOL(ID_START, tbBitmaps[1], _("Start"), _("Start"));
- ADD_TOOL(ID_STOP, tbBitmaps[2], _("Stop"), _("Stop"));
+
+ ADD_TOOL(ID_NEW, tbBitmaps[0], _("New"), _("Start a new game"));
+ ADD_TOOL(ID_OPEN, tbBitmaps[1], _("Open"), _("Open an existing Life pattern"));
+ toolBar->AddSeparator();
+ ADD_TOOL(ID_ZOOMIN, tbBitmaps[2], _("Zoom in"), _("Zoom in"));
+ ADD_TOOL(ID_ZOOMOUT, tbBitmaps[3], _("Zoom out"), _("Zoom out"));
+ ADD_TOOL(ID_INFO, tbBitmaps[4], _("Description"), _("Show description"));
toolBar->AddSeparator();
- ADD_TOOL(ID_ZOOMIN, tbBitmaps[3], _("Zoom in"), _("Zoom in"));
- ADD_TOOL(ID_ZOOMOUT, tbBitmaps[4], _("Zoom out"), _("Zoom out"));
+ ADD_TOOL(ID_START, tbBitmaps[5], _("Start"), _("Start"));
+ ADD_TOOL(ID_STOP, tbBitmaps[6], _("Stop"), _("Stop"));
+
toolBar->Realize();
toolBar->EnableTool(ID_STOP, FALSE); // must be after Realize() !
GetMenuBar()->GetMenu(1)->Enable(ID_ZOOMOUT, cellsize > 1);
}
-// event handlers
+// Event handlers -----------------------------------------------------------
+
+// OnMenu handles all events which don't have their own event handler
void LifeFrame::OnMenu(wxCommandEvent& event)
{
switch (event.GetId())
{
- case ID_START : OnStart(); break;
- case ID_STEP : OnStep(); break;
- case ID_STOP : OnStop(); break;
+ case ID_NEW:
+ {
+ // stop if it was running
+ OnStop();
+ m_life->Clear();
+ m_canvas->Recenter(0, 0);
+ m_tics = 0;
+ UpdateInfoText();
+ break;
+ }
+ case ID_ABOUT:
+ {
+ LifeAboutDialog dialog(this);
+ dialog.ShowModal();
+ break;
+ }
+ case ID_EXIT:
+ {
+ // TRUE is to force the frame to close
+ Close(TRUE);
+ break;
+ }
case ID_SHOWNAV :
{
bool checked = GetMenuBar()->GetMenu(1)->IsChecked(ID_SHOWNAV);
m_navigator->Show(checked);
break;
}
+ case ID_INFO:
+ {
+ wxString desc = m_life->GetDescription();
+
+ if ( desc.IsEmpty() )
+ desc = _("Not available");
+
+ // should we make the description editable here?
+ wxMessageBox(desc, _("Description"), wxOK | wxICON_INFORMATION);
+
+ break;
+ }
+ case ID_START : OnStart(); break;
+ case ID_STEP : OnStep(); break;
+ case ID_STOP : OnStop(); break;
case ID_TOPSPEED:
{
m_running = TRUE;
}
break;
}
- case ID_RESET:
+ }
+}
+
+void LifeFrame::OnOpen(wxCommandEvent& WXUNUSED(event))
+{
+ wxFileDialog filedlg(this,
+ _("Choose a file to open"),
+ _(""),
+ _(""),
+ _("Life patterns (*.lif)|*.lif|All files (*.*)|*.*"),
+ wxOPEN | wxFILE_MUST_EXIST);
+
+ if (filedlg.ShowModal() == wxID_OK)
+ {
+ wxFileInputStream stream(filedlg.GetFilename());
+ LifeReader reader(stream);
+
+ // the reader handles errors itself, no need to do anything here
+ if (reader.IsOk())
{
- // stop if it was running
+ // stop if running and put the pattern
OnStop();
m_life->Clear();
+ m_life->SetPattern(reader.GetPattern());
+
+ // recenter canvas
m_canvas->Recenter(0, 0);
m_tics = 0;
UpdateInfoText();
- break;
- }
- case ID_ABOUT:
- {
- LifeAboutDialog dialog(this);
- dialog.ShowModal();
- break;
- }
- case ID_EXIT :
- {
- // TRUE is to force the frame to close
- Close(TRUE);
- break;
}
}
}
-void LifeFrame::OnClose(wxCloseEvent& WXUNUSED(event))
-{
- // Stop if it was running; this is absolutely needed because
- // the frame won't be actually destroyed until there are no
- // more pending events, and this in turn won't ever happen
- // if the timer is running faster than the window can redraw.
- OnStop();
- Destroy();
-}
-
void LifeFrame::OnSamples(wxCommandEvent& WXUNUSED(event))
{
// stop if it was running
if (dialog.ShowModal() == wxID_OK)
{
- const LifeShape shape = dialog.GetShape();
+ const LifePattern pattern = dialog.GetPattern();
- // put the shape
+ // put the pattern
m_life->Clear();
- m_life->SetShape(shape);
+ m_life->SetPattern(pattern);
// recenter canvas
m_canvas->Recenter(0, 0);
switch (event.GetId())
{
- case ID_NORTH: c = m_life->FindNorth(); break;
+ case ID_NORTH: c = m_life->FindNorth(); break;
case ID_SOUTH: c = m_life->FindSouth(); break;
case ID_WEST: c = m_life->FindWest(); break;
case ID_EAST: c = m_life->FindEast(); break;
OnStep();
}
+void LifeFrame::OnClose(wxCloseEvent& WXUNUSED(event))
+{
+ // Stop if it was running; this is absolutely needed because
+ // the frame won't be actually destroyed until there are no
+ // more pending events, and this in turn won't ever happen
+ // if the timer is running faster than the window can redraw.
+ OnStop();
+ Destroy();
+}
+
void LifeFrame::OnStart()
{
if (!m_running)
msg.Printf(_("Cell: (%d, %d)"), i, j);
((LifeFrame *) wxGetApp().GetTopWindow())->SetStatusText(msg, 1);
- // button pressed?
+ // NOTE that wxMouseEvent::LeftDown() and wxMouseEvent::LeftIsDown()
+ // have different semantics. The first one is used to signal that the
+ // button was just pressed (i.e., in "button down" events); the second
+ // one just describes the current status of the button, independently
+ // of the mouse event type. LeftIsDown is typically used in "mouse
+ // move" events, to test if the button is _still_ pressed.
+
+ // is the button down?
if (!event.LeftIsDown())
{
m_status = MOUSE_NOACTION;
return;
}
- // button just pressed?
- if (m_status == MOUSE_NOACTION)
+ // was it pressed just now?
+ if (event.LeftDown())
{
- // yes, update status and toggle this cell
+ // yes: start a new action and toggle this cell
m_status = (m_life->IsAlive(i, j)? MOUSE_ERASING : MOUSE_DRAWING);
m_mi = i;
}
else if ((m_mi != i) || (m_mj != j))
{
+ // no: continue ongoing action
bool alive = (m_status == MOUSE_DRAWING);
// prepare DC and pen + brush to optimize drawing